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[Event "QCFY - 508 Team Battle"] [Site "https://lichess.org/06QAZpkD"] [Date "2025.04.29"] [White "Aksh_Nanera"] [Black "Ahaan89"] [Result "1-0"] [GameId "06QAZpkD"] [UTCDate "2025.04.29"] [UTCTime "10:38:27"] [WhiteElo "1096"] [BlackElo "1464"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Na6?? { (0.00 → 3.12) Blunder. Nh6 was best. } { [%eval 3.12] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval 2.15] } 2... Nxb4 { [%eval 0.38] } 3. Bb2?! { (0.38 → -0.66) Inaccuracy. Bg2 was best. } { [%eval -0.66] } (3. Bg2 Nxa2 4. Bxb7 Nxc1 5. Rxa7 Bxb7 6. Rxb7 Nxe2 7. Rxc7 Qxc7) 3... Nxc2?? { (-0.66 → Mate in 13) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #13] } (3... Nxa2 4. Bxg7) 4. Bxg7 { [%eval #13] } 4... Nxe1 { [%eval #12] } 5. Qxe1 { [%eval #12] } 5... Bxg7 { [%eval #11] } 6. Bg2 { [%eval #11] } 6... Bxa1 { [%eval #10] } 7. Bxb7 { [%eval #10] } 7... Bxb7 { [%eval #9] } 8. Qc1 { [%eval #9] } 8... Bxh1 { [%eval #8] } 9. Qxc7 { [%eval #8] } 9... Qxc7 { [%eval #7] } 10. e4 { [%eval #7] } 10... Bxe4 { [%eval #6] } 11. d4 { [%eval #7] } 11... Bxd4 { [%eval #6] } 12. Nf3?? { (Mate in 6 → -1.48) Lost forced checkmate sequence. Na3 was best. } { [%eval -1.48] } (12. Na3 Bxf2 13. h4 Bxg3 14. Nh3 Bxh4 15. Nc4 Qxc4 16. a4 Qxa4 17. Nf2 Bxf2#) 12... Qxg3 { [%eval -1.13] } 13. hxg3 { [%eval -1.83] } 13... Bxf3?? { (-1.83 → Mate in 4) Checkmate is now unavoidable. Bxb1 was best. } { [%eval #4] } (13... Bxb1) 14. Nc3?? { (Mate in 4 → -0.97) Lost forced checkmate sequence. Na3 was best. } { [%eval -0.97] } (14. Na3 Bxf2 15. Nb5 Bxg3 16. Nxa7 Rxa7 17. a4 Rxa4#) 14... Bxc3 { [%eval -1.03] } 15. g4 { [%eval -1.66] } 15... Bxg4 { [%eval -1.7] } 16. f3 { [%eval -1.85] } 16... Bxf3 { [%eval -1.37] } 17. a4 { [%eval -1.59] } 17... Bb2 { [%eval -0.83] } 18. a5 { [%eval -1.83] } 18... Rc8?? { (-1.83 → 0.00) Blunder. Nf6 was best. } { [%eval 0.0] } (18... Nf6 19. a6) 19. a6 { [%eval 0.0] } 19... Bb7 { [%eval 0.0] } 20. axb7 { [%eval 0.0] } 20... d5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. d6 was best. } { [%eval #5] } (20... d6 21. bxc8=B a6 22. Bxa6 h6 23. Bc8 f5 24. Bxf5 Rh7 25. Bxh7 d5 26. Bxg8) 21. bxc8=B { [%eval #5] } 21... Kd7 { [%eval #3] } 22. Bxd7 { [%eval #3] } 22... f5 { [%eval #2] } 23. Bxf5 { [%eval #2] } 23... e6 { [%eval #1] } 24. Bxh7 { [%eval #1] } 24... Rxh7# { Game ends by variant rule. } 1-0