FEN
[Event "casual Three-check game"]
[Site "https://lichess.org/02yYMA9y"]
[Date "2024.04.23"]
[White "lichess AI level 2"]
[Black "Peter-developer01"]
[Result "0-1"]
[GameId "02yYMA9y"]
[UTCDate "2024.04.23"]
[UTCTime "17:41:06"]
[WhiteElo "?"]
[BlackElo "1175"]
[Variant "Three-check"]
[TimeControl "-"]
[ECO "C23"]
[Opening "Bishop's Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.37] } 1... e5? { (1.37 → 3.30) Mistake. e6 was best. } { [%eval 3.3] } (1... e6 2. Nc3 Nf6 3. a3 Bc5 4. d4 Bb6 5. e5 Nc6 6. Be3) 2. Bc4 { [%eval 2.87] } { C23 Bishop's Opening } 2... Qe7?! { (2.87 → 4.43) Inaccuracy. Qf6 was best. } { [%eval 4.43] } (2... Qf6 3. Nf3 Bc5 4. O-O Nc6 5. Nc3 Nge7 6. d3 h6 7. Be3) 3. Qf3?! { (4.43 → 3.04) Inaccuracy. Nc3 was best. } { [%eval 3.04] } (3. Nc3 c6) 3... f6?? { (3.04 → 6.76) Blunder. Nf6 was best. } { [%eval 6.76] } (3... Nf6 4. Qb3) 4. Qh3?? { (6.76 → 1.15) Blunder. Qh5+ was best. } { [%eval 1.15] } (4. Qh5+ Kd8) 4... d5?? { (1.15 → Mate in 3) Checkmate is now unavoidable. Kd8 was best. } { [%eval #3] } (4... Kd8 5. b3 Qc5 6. Qf3 b5 7. Ne2 Nh6 8. Bd5 c6 9. b4 Qb6 10. Bb3 d5 11. exd5) 5. Qh5+?? { (Mate in 3 → 5.01) Lost forced checkmate sequence. Qxc8+ was best. } { [%eval 5.01] } (5. Qxc8+ Kf7 6. Bxd5+ Kg6 7. Bf7#) 5... g6?? { (5.01 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (5... Kd8 6. Bxd5) 6. Be2?? { (Mate in 2 → -0.28) Lost forced checkmate sequence. Qxg6+ was best. } { [%eval -0.28] } (6. Qxg6+ hxg6 7. Bb5#) 6... Qf7?? { (-0.28 → Mate in 2) Checkmate is now unavoidable. gxh5 was best. } { [%eval #2] } (6... gxh5) 7. Qxe5+ { [%eval #1] } 7... fxe5 { [%eval #1] } 8. Nc3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Bb5# was best. } { [%eval 0.0] } (8. Bb5#) 8... Bc5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qxf2+ was best. } { [%eval #1] } (8... Qxf2+ 9. Kxf2 Bc5+ 10. Kf1 Bd7 11. Nxd5 Kd8 12. d4 Ne7 13. Nf3 Rf8 14. Bf4 c6 15. Nc7) 9. Nxd5?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Bb5# was best. } { [%eval #-3] } (9. Bb5#) 9... Bxf2+?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Qxf2+ was best. } { [%eval #7] } (9... Qxf2+ 10. Kd1 Qf1+ 11. Bxf1 Bg4#) 10. Kf1?? { (Mate in 7 → 1.85) Lost forced checkmate sequence. Kd1 was best. } { [%eval 1.85] } (10. Kd1 Kf8 11. Nxc7 Qxc7 12. d4 Be3 13. Bxe3 g5 14. Bxg5 Qxc2+ 15. Kxc2 Ke8 16. Bb5#) 10... Bh4+?? { (1.85 → Mate in 1) Checkmate is now unavoidable. Kd8 was best. } { [%eval #1] } (10... Kd8 11. Nf3) 11. Bf3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nf6# was best. } { [%eval #-1] } (11. Nf6#) 11... Qxf3# { Game ends by variant rule. } 0-1