- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/00wizPM3"] [Date "2025.11.07"] [Round "-"] [White "prettynoob"] [Black "cant_handle_h5"] [Result "1/2-1/2"] [GameId "00wizPM3"] [UTCDate "2025.11.07"] [UTCTime "13:22:00"] [WhiteElo "2497"] [BlackElo "2544"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [BlackTitle "IM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C42"] [Opening "Petrov's Defense: Classical Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... Nf6 { [%eval 0.34] } 3. Nxe5 { [%eval 0.29] } 3... d6 { [%eval 0.22] } 4. Nf3 { [%eval 0.31] } 4... Nxe4 { [%eval 0.27] } 5. d4 { [%eval 0.25] } { C42 Petrov's Defense: Classical Attack } 5... d5 { [%eval 0.2] } 6. Bd3 { [%eval 0.26] } 6... Bf5 { [%eval 0.24] } 7. O-O { [%eval 0.22] } 7... Be7 { [%eval 0.16] } 8. Nbd2 { [%eval 0.25] } 8... Nxd2 { [%eval 0.62] } 9. Qxd2 { [%eval 0.6] } 9... Bxd3 { [%eval 0.57] } 10. Qxd3 { [%eval 0.6] } 10... O-O { [%eval 0.53] } 11. Re1 { [%eval 0.54] } 11... Nc6 { [%eval 0.55] } 12. c3 { [%eval 0.52] } 12... Qd7 { [%eval 0.53] } 13. h3 { [%eval 0.33] } 13... Rae8 { [%eval 0.3] } 14. b4 { [%eval 0.02] } 14... Bd6 { [%eval -0.07] } 15. Bg5 { [%eval 0.02] } 15... f6 { [%eval 0.07] } 16. Bd2 { [%eval 0.06] } 16... a6 { [%eval 0.21] } 17. a4 { [%eval -0.11] } 17... Rxe1+ { [%eval 0.09] } 18. Rxe1 { [%eval -0.17] } 18... Re8 { [%eval 0.35] } 19. Rxe8+ { [%eval 0.25] } 19... Qxe8 { [%eval 0.39] } 20. Qf5?! { (0.39 → -0.41) Inaccuracy. b5 was best. } { [%eval -0.41] } (20. b5 Nd8) 20... Ne7 { [%eval -0.35] } 21. Qe6+ { [%eval -0.28] } 21... Qf7 { [%eval -0.17] } 22. Qd7 { [%eval -0.38] } 22... g5 { [%eval -0.25] } 23. b5 { [%eval -0.2] } 23... axb5 { [%eval 0.09] } 24. axb5 { [%eval -0.28] } 24... Kg7 { [%eval 0.0] } 25. b6 { [%eval -0.01] } 25... Nc6 { [%eval 0.0] } 26. Qxf7+ { [%eval -0.12] } 26... Kxf7 { [%eval -0.09] } 27. bxc7 { [%eval -0.07] } 27... Bxc7 { [%eval -0.05] } 28. Kf1 { [%eval -0.07] } 28... Na5 { [%eval -0.06] } 29. Ke2 { [%eval -0.08] } 29... Nc4 { [%eval -0.05] } 30. Kd3 { [%eval -0.06] } 30... Ke6 { [%eval -0.04] } 31. Bc1 { [%eval -0.03] } 31... h5 { [%eval 0.0] } 32. g4 { [%eval 0.0] } 32... hxg4 { [%eval 0.0] } 33. hxg4 { [%eval 0.0] } 33... Bd8 { [%eval 0.0] } 34. Ne1 { [%eval 0.0] } 34... f5 { [%eval -0.02] } 35. f3 { [%eval -0.15] } 35... Nd6 { [%eval 0.0] } 36. gxf5+ { [%eval -0.01] } 36... Kxf5 { [%eval -0.02] } 37. Ng2 { [%eval 0.0] } 37... Nc4 { [%eval 0.0] } 38. Ne1 { [%eval 0.0] } 38... Be7 { [%eval 0.0] } 39. Nc2 { [%eval 0.0] } 39... Bd6 { [%eval 0.0] } 40. Ne1 { [%eval 0.0] } 40... Bf4 { [%eval 0.0] } 41. Bxf4 { [%eval 0.0] } 41... Kxf4 { [%eval 0.0] } 42. Ke2 { [%eval 0.0] } 42... Nb2 { [%eval 0.0] } 43. Ng2+ { [%eval 0.0] } 43... Kf5 { [%eval 0.0] } 44. Ne3+ { [%eval 0.0] } 44... Ke6 { [%eval 0.0] } 45. Kf2 { [%eval 0.0] } 45... Na4 { [%eval 0.0] } 46. Nd1 { [%eval 0.0] } 46... Nb6 { [%eval 0.0] } 47. Ne3 { [%eval 0.0] } 47... Na4 { [%eval 0.0] } 48. Nd1 { [%eval 0.0] } 48... Kf6 { [%eval 0.0] } 49. Kg3 { [%eval 0.0] } 49... Nb6 { [%eval 0.0] } 50. Ne3 { [%eval 0.0] } 50... Ke6 { [%eval 0.0] } 51. Kg4 { [%eval 0.0] } 51... Na4 { [%eval 0.0] } 52. Kxg5 { [%eval 0.01] } 52... Nxc3 { [%eval 0.05] } 53. Ng2 { [%eval -0.19] } 53... b5 { [%eval 0.0] } 54. Nf4+ { [%eval -0.01] } 54... Kd6 { [%eval 0.0] } 55. Nd3 { [%eval 0.0] } 55... Ne2 { [%eval 0.0] } 56. f4 { [%eval 0.0] } 56... Nxd4 { [%eval 0.0] } 57. f5 { [%eval 0.0] } 57... Ke7 { [%eval 0.0] } 58. Nb4 { [%eval 0.0] } 58... Kd6 { [%eval 0.0] } 59. Nd3 { [%eval -0.01] } 59... Nc6 { [%eval 0.0] } 60. f6 { [%eval 0.0] } 60... Nd8 { [%eval 0.0] } 61. Kf5 { [%eval 0.0] } 61... d4 { [%eval 0.0] } 62. Ke4 { [%eval -0.01] } 62... Ne6 { [%eval -0.01] } 63. f7 { [%eval -0.03] } 63... Ke7 { [%eval -0.04] } 64. Ne5 { [%eval -0.04] } 64... b4 { [%eval 0.0] } 65. Nc6+ { [%eval 0.0] } 65... Kxf7 { [%eval 0.0] } 66. Nxd4 { [%eval 0.0] } 66... Nc5+ { [%eval 0.07] } 67. Kd5 { [%eval -0.01] } 67... Kf6 { [%eval 0.0] } 68. Kxc5 { [%eval 0.0] } 68... b3 { [%eval -0.01] } 69. Nxb3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2