- Blind mode tutorial
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[Event "rated Crazyhouse game"] [Site "https://lichess.org/zrHVas83"] [Date "2018.11.04"] [White "Shatranj-07"] [Black "Traxion55"] [Result "0-1"] [GameId "zrHVas83"] [UTCDate "2018.11.04"] [UTCTime "16:19:06"] [WhiteElo "1592"] [BlackElo "1407"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+53"] [Variant "Crazyhouse"] [TimeControl "300+1"] [ECO "A00"] [Opening "Polish Opening"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -2.34) Blunder. e4 was best. } { [%eval -2.34] } { A00 Polish Opening } (1. e4 e5 2. Bc4 Nc6 3. Nf3 d6 4. d4 exd4 5. Nxd4 Qe7) 1... e5 { [%eval -1.97] } 2. Bb2 { [%eval -2.6] } 2... Bxb4 { [%eval -2.17] } 3. Bxe5 { [%eval -0.74] } 3... Nf6 { [%eval -1.66] } 4. a3 { [%eval -2.67] } 4... Ba5 { [%eval -2.16] } 5. c4?? { (-2.16 → -5.45) Blunder. Nc3 was best. } { [%eval -5.45] } (5. Nc3 P@e3) 5... Nc6 { [%eval -4.55] } 6. Bb2 { [%eval -5.43] } 6... d5 { [%eval -5.31] } 7. P@b4 { [%eval -4.93] } 7... Bxb4? { (-4.93 → -2.62) Mistake. dxc4 was best. } { [%eval -2.62] } (7... dxc4 8. bxa5) 8. axb4 { [%eval -2.51] } 8... Nxb4?? { (-2.51 → 4.20) Blunder. dxc4 was best. } { [%eval 4.2] } (8... dxc4 9. Qc1 P@b5 10. B@g5 O-O 11. Na3 a6 12. Nf3 P@e7 13. Nxb5 axb5 14. Rxa8 Nxb4 15. Bc3) 9. Qa4+ { [%eval 3.89] } 9... Nc6 { [%eval 4.21] } 10. cxd5 { [%eval 3.87] } 10... Qxd5 { [%eval 4.0] } 11. Nc3? { (4.00 → 2.08) Mistake. Bxf6 was best. } { [%eval 2.08] } (11. Bxf6 gxf6 12. B@f3 Qc5 13. N@d3 P@c2 14. Nc3 O-O 15. Nxc5 P@b2 16. Nd3 bxa1=Q+ 17. Qxa1 R@a6) 11... Qd6?? { (2.08 → 7.19) Blunder. Qd7 was best. } { [%eval 7.19] } (11... Qd7 12. P@d5 Ne7 13. e4 O-O 14. B@d4 Qxa4 15. Rxa4 Q@g6 16. Nf3 Bd7 17. Rb4 P@c5 18. Bxc5) 12. P@b5?? { (7.19 → -3.00) Blunder. Nb5 was best. } { [%eval -3.0] } (12. Nb5 P@e5 13. P@h6 P@e3 14. Nxd6+ cxd6 15. dxe3 P@d2+ 16. Kxd2 N@e4+ 17. Kc2 Bd7 18. hxg7 Rg8) 12... Nd4?? { (-3.00 → -0.29) Blunder. Nb4 was best. } { [%eval -0.29] } (12... Nb4 13. e3) 13. b6+?? { (-0.29 → -6.74) Blunder. Nf3 was best. } { [%eval -6.74] } (13. Nf3) 13... P@b5?? { (-6.74 → 3.07) Blunder. Bd7 was best. } { [%eval 3.07] } (13... Bd7) 14. Nxb5 { [%eval 2.22] } 14... Nxb5 { [%eval -0.42] } 15. Qxb5+?? { (-0.42 → -5.87) Blunder. B@e5 was best. } { [%eval -5.87] } (15. B@e5 Qb4) 15... P@c6 { [%eval -3.92] } 16. Qb3? { (-3.92 → -6.46) Mistake. Qa4 was best. } { [%eval -6.46] } (16. Qa4 P@e3) 16... Be6 { [%eval -5.54] } 17. P@c4 { [%eval -5.68] } 17... P@b5?? { (-5.68 → 4.02) Blunder. P@e3 was best. } { [%eval 4.02] } (17... P@e3 18. fxe3) 18. Rxa7?? { (4.02 → 0.80) Blunder. Bxf6 was best. } { [%eval 0.8] } (18. Bxf6 gxf6 19. bxc7 B@f4 20. Nf3 P@g7 21. Qb1 bxc4 22. N@h5 O-O 23. N@e4 Bg4 24. Nxd6 Bxh5) 18... O-O?? { (0.80 → 5.24) Blunder. Rd8 was best. } { [%eval 5.24] } (18... Rd8 19. B@g5 bxc4 20. Qd1 P@b3 21. bxc7 Qxc7 22. N@a6 Qb6 23. Bgxf6 gxf6 24. N@c7+ Kd7 25. Rxb7) 19. Rxb7?? { (5.24 → -10.57) Blunder. Rxa8 was best. } { [%eval -10.57] } (19. Rxa8 P@e3 20. Rxf8+ Qxf8 21. dxe3 bxc4 22. Qd1 N@e4 23. P@e7 Qxe7 24. R@b8+ R@e8 25. Rxe8+ Qxe8) 19... Bxc4 { [%eval -8.44] } 20. Qc3 { [%eval -11.74] } 20... P@b4 { [%eval -10.07] } 21. Qe5?! { (-10.07 → Mate in 7) Checkmate is now unavoidable. Qc1 was best. } { [%eval #-7] } (21. Qc1 P@c3) 21... Qxe5 { [%eval #-7] } 22. Bxe5 { [%eval #-2] } 22... cxb6?? { (Mate in 2 → -3.16) Lost forced checkmate sequence. Q@c1+ was best. } { [%eval -3.16] } (22... Q@c1+ 23. B@d1 N@c2#) 23. N@e7+?? { (-3.16 → -16.75) Blunder. Q@c1 was best. } { [%eval -16.75] } (23. Q@c1) 23... Kh8 { [%eval -8.23] } 24. f3? { (-8.23 → Mate in 4) Checkmate is now unavoidable. Q@c1 was best. } { [%eval #-4] } (24. Q@c1 P@c2) 24... N@c2+ { [%eval #-3] } 25. Kd1 { [%eval #-3] } 25... Q@b1+ { [%eval #-6] } 26. Q@c1 { [%eval #-5] } 26... Qxc1+ { [%eval #-6] } 27. Kxc1 { [%eval #-6] } 27... b3 { [%eval #-8] } 28. P@d3 { [%eval #-5] } 28... Be6 { [%eval #-8] } 29. P@a7 { [%eval #-5] } 29... P@d4 { [%eval #-6] } 30. e4 { [%eval #-2] } 30... dxe3 { [%eval #-6] } 31. Q@g3 { [%eval #-5] } 31... exd2+ { [%eval #-4] } 32. Kxd2 { [%eval #-4] } 32... Q@e3+?! { (Mate in 4 → -27.10) Lost forced checkmate sequence. P@e3+ was best. } { [%eval -27.1] } (32... P@e3+ 33. Kc1 P@d2+ 34. Kd1 Q@c1+ 35. Ke2 d1=Q#) 33. Kc3?! { (-27.10 → Mate in 3) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-3] } (33. Kd1 Qe1+) 33... Nd5+ { [%eval #-8] } 34. Kxb3 { [%eval #-5] } 34... Nxe7+ { [%eval #-6] } 35. P@c4 { [%eval #-5] } 35... bxc4+ { [%eval #-5] } 36. Kxc2 { [%eval #-4] } 36... cxd3+ { [%eval #-6] } 37. Bxd3 { [%eval #-6] } 37... P@b3+ { [%eval #-6] } 38. Kc3 { [%eval #-2] } 38... Nd5+ { [%eval #-5] } 39. Kxb3 { [%eval #-5] } 39... Qxd3+ { [%eval #-4] } 40. P@c3 { [%eval #-3] } 40... P@c4+ { [%eval #-4] } { Black wins on time. } 0-1