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[Event "Rated Antichess game"] [Site "https://lichess.org/zOuFcTU3"] [Date "2020.04.29"] [White "sleepy_guy"] [Black "Inaki09"] [Result "1-0"] [UTCDate "2020.04.29"] [UTCTime "15:18:42"] [WhiteElo "1181"] [BlackElo "1459"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 e6?? { (0.50 → Mate in 15) Checkmate is now unavoidable. g6 was best. } (1... g6 2. c4) 2. e3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Kf1 Bxh1 7. Kg2 Bxg2 8. Nh3 Bxh3) 2... Ba3 3. bxa3 Qh4 4. gxh4 g5 5. hxg5 Nh6?? { (Mate in 10 → -1.48) Lost forced checkmate sequence. b5 was best. } (5... b5 6. Bxb5 d6 7. Bxe8 e5 8. Bxf7 Nh6 9. gxh6 d5 10. Bxd5 Na6 11. Bxa8 c6 12. Bxc6) 6. gxh6 Rg8?? { (-2.16 → 1.84) Blunder. Kf8 was best. } (6... Kf8 7. Qf3) 7. Ba6 bxa6?? { (1.85 → 4.35) Blunder. Rxg1 was best. } (7... Rxg1 8. Rxg1) 8. Qg4 Rxg4 9. e4? { (3.49 → 1.98) Mistake. Nc3 was best. } (9. Nc3) 9... Rxg1 10. Rxg1 d5?? { (0.89 → Mate in 12) Checkmate is now unavoidable. a5 was best. } (10... a5 11. a4) 11. exd5 exd5 12. Rg6?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. h3 was best. } (12. h3 Bxh3 13. Rg4 Bxg4 14. f3 Bxf3 15. Kd1 Bxd1 16. a4 Bxc2 17. Na3 Bxa4 18. Nc2 Bxc2) 12... fxg6 13. c4?! { (0.46 → -0.25) Inaccuracy. a4 was best. } (13. a4 Nd7) 13... dxc4 14. d3?? { (1.32 → -1.76) Blunder. Nc3 was best. } (14. Nc3 Kd7) 14... cxd3 15. Ke2?? { (-0.90 → -10.70) Blunder. Bb2 was best. } (15. Bb2 a5) 15... dxe2 16. Nd2 Nc6 17. Ne4?? { (-6.64 → Mate in 8) Checkmate is now unavoidable. a4 was best. } (17. a4 a5) 17... Nb4 18. axb4 g5 19. Nxg5 c5?? { (Mate in 7 → 0.24) Lost forced checkmate sequence. Ke7 was best. } (19... Ke7 20. Nxh7 c5 21. bxc5 Kf6 22. Nxf6 Bd7 23. Nxd7 Rb8 24. Nxb8 e1=Q 25. Nxa6 Qxc1 26. Rxc1#) 20. bxc5?? { (0.24 → Mate in 6) Checkmate is now unavoidable. Nxh7 was best. } (20. Nxh7 cxb4) 20... Bh3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ke7 was best. } (20... Ke7 21. Nxh7 Kf6 22. Nxf6 Bd7 23. Nxd7 Rb8 24. Nxb8 e1=Q 25. Nxa6 Qxc1 26. Rxc1#) 21. Nxh3?? { (0.00 → -3.59) Blunder. Nxh7 was best. } (21. Nxh7 Bc8 22. Be3 Bh3 23. Bc1) 21... Ke7?? { (-3.59 → 3.65) Blunder. a5 was best. } (21... a5 22. Be3 Ke7 23. Rf1 exf1=K 24. Bc1 Kxf2 25. Nxf2 a4 26. Nd3 a3 27. Bxa3 Rb8 28. Nb2) 22. Rb1 Kd6?? { (2.86 → Mate in 12) Checkmate is now unavoidable. Rb8 was best. } (22... Rb8 23. Rxb8 Kd7 24. Ng1 Kc7 25. Nxe2 Kxb8 26. Nf4 a5 27. Bb2 Kc8 28. Bg7 a4 29. c6) 23. cxd6 Rb8 24. Rxb8 a5 25. Rb6 axb6 26. Bf4?? { (Mate in 10 → 3.82) Lost forced checkmate sequence. d7 was best. } (26. d7 a4 27. d8=R b5 28. Rd3 a3 29. Rxa3 b4 30. Bg5 bxa3 31. Nf4 e1=Q 32. h3 Qxf2) 26... b5?? { (3.82 → Mate in 13) Checkmate is now unavoidable. e1=R was best. } (26... e1=R 27. d7) 27. a4 bxa4 28. Bg3?? { (Mate in 12 → 3.88) Lost forced checkmate sequence. Be5 was best. } (28. Be5 e1=N 29. d7 Ng2 30. f4 Nxf4 31. Nxf4 a3 32. Nd3 a2 33. d8=R a1=Q 34. Bxa1 a4) 28... e1=K?? { (3.88 → Mate in 12) Checkmate is now unavoidable. a3 was best. } (28... a3) 29. Ng1 Kxf2 30. Bxf2 a3 31. Ba7 a2 32. Nf3 a1=K 33. Ne5 Kb2 34. Ng6?? { (Mate in 21 → 6.30) Lost forced checkmate sequence. d7 was best. } (34. d7 a4 35. d8=R Ka2 36. Ng6 hxg6 37. h7 g5 38. h8=R Kb2 39. Bb6 Kb3 40. Bf2 Kb2) 34... hxg6 35. h7 g5 36. h8=R Kc3 37. Bb8?! { (4.12 → 3.21) Inaccuracy. d7 was best. } (37. d7 a4 38. Bd4 Kxd4 39. d8=R g4 40. Rxd4 g3 41. hxg3 a3 42. Rd5 a2 43. g4 a1=K) 37... g4?! { (3.21 → 4.31) Inaccuracy. a4 was best. } (37... a4 38. d7 Kc2 39. Rf8 g4 40. Bg3 a3 41. d8=B a2 42. Bg5 Kb2 43. Be3 Ka3 44. Rf6) 38. Rh3 gxh3 39. d7 Kd4?? { (1.49 → Mate in 13) Checkmate is now unavoidable. Kc2 was best. } (39... Kc2 40. Bf4 Kd3 41. Bg5 Kc3 42. Bf6 Kd2 43. Be5 a4 44. d8=B a3 45. Bf4 Kc3 46. Bh4) 40. Bg3 Ke5 41. Bxe5 a4 42. d8=R a3 43. Rb8 a2 44. Rb1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rb2 was best. } (44. Rb2 a1=Q 45. Rf2 Qxe5 46. Rf4 Qxf4#) 44... axb1=K?? { (0.00 → Mate in 1) Checkmate is now unavoidable. axb1=B was best. } (44... axb1=B 45. Bd6 Bd3 46. Bc7 Ba6 47. Ba5 Be2 48. Bd8 Bf3 49. Bc7 Bc6 50. Bf4 Bb7 51. Bd6) 45. Ba1 Kxa1# { Game ends by variant rule. } 1-0