lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ysflOdUj"] [Date "2017.04.10"] [White "LeoGalverov"] [Black "shawsby"] [Result "0-1"] [UTCDate "2017.04.10"] [UTCTime "04:43:47"] [WhiteElo "1580"] [BlackElo "1462"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... e5 2. dxe5 d5?? { (Mate in 15 → 25.22) Lost forced checkmate sequence. Ba3 was best. } (2... Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 a5 8. Bxg7 d6 9. Qxd6) 3. Qxd5 Qxd5 4. Bh6?? { (20.27 → -0.23) Blunder. g4 was best. } (4. g4) 4... gxh6?? { (-0.23 → 17.95) Blunder. Qxe5 was best. } (4... Qxe5) 5. c4?? { (17.95 → Mate in 13) Checkmate is now unavoidable. b4 was best. } (5. b4) 5... Qxg2 6. Bxg2 b6 7. Bxa8 Nc6 8. Bxc6 Bb7 9. Bxb7 b5 10. cxb5 a6 11. bxa6 c6 12. Bxc6 Nf6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Kd7 was best. } (12... Kd7 13. Bxd7 Nf6 14. exf6 Bg7 15. fxg7 Re8 16. Bxe8 h5 17. Bxf7 h6 18. Bxh5#) 13. Bxe8 Nxe8 14. e6 fxe6 15. b4 Bxb4 16. Nc3?? { (Mate in 10 → 5.45) Lost forced checkmate sequence. e4 was best. } (16. e4 Bxe1 17. Ne2 Bxf2 18. Nd4 Bxd4 19. Rd1 Bxa1 20. Rd6 Nxd6 21. e5 Bxe5 22. a7 Bxh2) 16... Bxc3 17. Kd2 Bxa1 18. Kc3?? { (6.38 → 0.32) Blunder. h4 was best. } (18. h4 e5 19. e4 Bb2 20. Rh3 h5 21. a3 Bxa3 22. Rxa3 Ng7 23. a7 Rb8 24. axb8=K h6) 18... Bxc3 19. a4? { (1.07 → -0.22) Mistake. Nh3 was best. } (19. Nh3 Rg8) 19... Rg8?? { (-0.22 → 1.63) Blunder. Bb2 was best. } (19... Bb2 20. h4 e5 21. Rh2 h5 22. a5 e4 23. f4 exf3 24. Nxf3 Rf8 25. Nd4 Bxd4 26. e3) 20. a5? { (1.63 → 0.44) Mistake. a7 was best. } (20. a7 Rxg1) 20... Bxa5 21. e4?? { (3.02 → Mate in 6) Checkmate is now unavoidable. Nh3 was best. } (21. Nh3 Be1 22. Rxe1 Rh8 23. Ra1 h5 24. Ng1 h4 25. h3 Ng7 26. Ra2 Rg8 27. a7 Rh8) 21... Rxg1 22. Rxg1 Ng7 23. Rxg7 Bc7 24. Rxh7 Bxh2 25. Rxh6 e5 26. Rxh2# { Game ends by variant rule. } 0-1