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[Event "Rated Antichess game"] [Site "https://lichess.org/yq0XzfXx"] [Date "2020.06.14"] [White "Bombbard"] [Black "nxsh04"] [Result "0-1"] [UTCDate "2020.06.14"] [UTCTime "15:38:29"] [WhiteElo "1181"] [BlackElo "1075"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+101"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 f6?? { (-0.11 → 6.68) Blunder. b6 was best. } (1... b6) 2. f4?? { (6.68 → 0.68) Blunder. d3 was best. } (2. d3) 2... Kf7?? { (0.68 → 3.58) Blunder. g5 was best. } (2... g5 3. fxg5) 3. Bh3?? { (3.58 → -3.75) Blunder. e3 was best. } (3. e3 b5) 3... f5 4. Bxf5 Qe8?? { (-5.53 → 1.26) Blunder. e5 was best. } (4... e5) 5. Bxh7 Rxh7 6. Nh3 Rxh3 7. Rf1?? { (0.83 → Mate in 18) Checkmate is now unavoidable. f5 was best. } (7. f5 Rxg3 8. hxg3 Nh6 9. Rxh6 gxh6 10. f6 Kxf6 11. Kf2 h5 12. Kg2 Kg5 13. g4 hxg4) 7... Rxg3 8. hxg3 e6?? { (-17.48 → -1.65) Blunder. e5 was best. } (8... e5) 9. Rh1 Nh6?? { (-2.46 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } (9... Ba3 10. Nxa3) 10. Rxh6 gxh6 11. b4 Bxb4 12. Na3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. f5 was best. } (12. f5 exf5 13. d4 Bxe1 14. Bxh6 Bxg3 15. Bf4 Bxf4 16. Qg1 Qxe2 17. a4 Qxc2 18. Na3 Qxa4) 12... Bxd2 13. Kxd2 e5?? { (Mate in 12 → 0.45) Lost forced checkmate sequence. b5 was best. } (13... b5 14. Nxb5 a5 15. Nxc7 Qe7 16. Nxe6 Qxe6 17. c4 Qxe2 18. Kxe2 Ba6 19. Qxd7 Bxc4 20. Qxf7) 14. fxe5 Qxe5 15. Kc3?? { (0.49 → Mate in 10) Checkmate is now unavoidable. Qg1 was best. } (15. Qg1 Qxe2) 15... Qxe2 16. Qxe2 Ke7 17. Qxe7 d6 18. Qxd6 cxd6 19. Bxh6 Nd7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. b5 was best. } (19... b5 20. Nxb5 Be6 21. Nxd6 Bxa2 22. Rxa2 Na6 23. Rxa6 Rf8 24. Rxa7 Rf4 25. gxf4#) 20. g4?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Bf8 was best. } (20. Bf8 Nxf8 21. g4 Bxg4 22. Rd1 Bxd1 23. Nb5 Bxc2 24. Nxa7 Rxa7 25. Kxc2 Rxa2 26. Kb2 Rxb2#) 20... Nf8 21. Bxf8 Bxg4 22. Bxd6 Rb8 23. Bxb8 b6 24. Bxa7 Bf5 25. Bxb6 Bxc2 26. Kxc2# { Game ends by variant rule. } 0-1