- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/yp53px5r"] [Date "2023.10.21"] [White "MarioM86"] [Black "SilverShark5000"] [Result "0-1"] [GameId "yp53px5r"] [UTCDate "2023.10.21"] [UTCTime "20:05:12"] [WhiteElo "894"] [BlackElo "568"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+288"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 d6?? { (1.78 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 bxa6 3. Qg4 Bxg4 4. h3?? { (Mate in 12 → -0.83) Lost forced checkmate sequence. Kd1 was best. } (4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. Ne2 Bxg2 8. h4 Bxh1) 4... Bxh3 5. Rxh3 h5 6. Rxh5 Rxh5 7. Nh3?! { (-0.69 → -1.38) Inaccuracy. Kd1 was best. } (7. Kd1 Nd7 8. Na3 Nb6 9. Nb1 Qb8 10. c4 Nxc4 11. Nf3 Nxe3 12. fxe3 Qxb2 13. Bxb2 Rh3) 7... Rxh3 8. gxh3 c6 9. d3?! { (-1.30 → -2.41) Inaccuracy. d4 was best. } (9. d4 Nd7 10. Ke2 Qa5 11. a3 Qxa3 12. bxa3 Kd8 13. Ra2 c5 14. dxc5 dxc5 15. Rb2 Nb6) 9... Qa5 10. Nc3 Qxc3 11. bxc3 Nd7 12. Ba3?! { (-2.73 → -4.33) Inaccuracy. c4 was best. } (12. c4 c5) 12... Nc5?? { (-4.33 → -0.59) Blunder. e6 was best. } (12... e6) 13. Bxc5 dxc5 14. d4?! { (-1.00 → -1.76) Inaccuracy. c4 was best. } (14. c4 f5 15. Kd2 Kd7 16. e4 fxe4 17. dxe4 Kc7 18. e5 Kb6 19. f4 g5 20. fxg5 Bh6) 14... cxd4 15. exd4?? { (-1.88 → -4.22) Blunder. cxd4 was best. } (15. cxd4) 15... c5? { (-4.22 → -2.58) Mistake. e5 was best. } (15... e5) 16. dxc5 Rb8?? { (-2.28 → Mate in 7) Checkmate is now unavoidable. Kd7 was best. } (16... Kd7 17. c6 Kxc6 18. c4 Nh6 19. c5 Kxc5 20. Kd2 a5 21. Rc1 Kb5 22. Rf1 Kc6 23. Rc1) 17. Rb1 Rxb1 18. c6?? { (Mate in 6 → -8.61) Lost forced checkmate sequence. Kf1 was best. } (18. Kf1 Rxf1 19. f3 Rxf3 20. c4 Rxh3 21. c3 Rxc3 22. a4 Rxc4 23. a5 Rxc5#) 18... Rxe1 19. c7 Re3?! { (-10.53 → -6.23) Inaccuracy. Rb1 was best. } (19... Rb1 20. f3 g5 21. h4 gxh4 22. c4 Kd7 23. c5 Kxc7 24. c6 Kxc6 25. c4 h3 26. c5) 20. fxe3 Kd8?? { (-5.88 → -2.69) Blunder. e5 was best. } (20... e5 21. c4) 21. cxd8=K Nh6? { (-3.14 → -1.76) Mistake. f5 was best. } (21... f5 22. Kxe7) 22. Kxe7 Bxe7 23. h4? { (-1.83 → -3.17) Mistake. a3 was best. } (23. a3) 23... Bxh4 24. e4?? { (-2.99 → Mate in 15) Checkmate is now unavoidable. c4 was best. } (24. c4) 24... Nf5?? { (Mate in 15 → -0.15) Lost forced checkmate sequence. f5 was best. } (24... f5 25. exf5 Nxf5 26. c4 Ne7 27. c5 Nc8 28. c6 g5 29. a3 g4 30. c7 g3 31. c3) 25. exf5 g6 26. fxg6 fxg6 27. c4 a5 28. a4?? { (-0.17 → Mate in 13) Checkmate is now unavoidable. c5 was best. } (28. c5 g5 29. c6 g4 30. c7 g3 31. c4 g2 32. c8=B a6 33. Bxa6 a4 34. Bb7 g1=R) 28... a6?? { (Mate in 13 → -0.80) Lost forced checkmate sequence. g5 was best. } (28... g5 29. c5 Bg3 30. c6 Bc7 31. c4 g4 32. c5 Bd6 33. cxd6 g3 34. c7 g2 35. c8=K) 29. c5 g5 30. c4 g4 31. c6 g3 32. c7 g2 33. c8=N?? { (-0.78 → Mate in 8) Checkmate is now unavoidable. c8=B was best. } (33. c8=B Be7 34. Bxa6 Bc5 35. Bb5 g1=B 36. Bc6 Bge3 37. Bd7 Bed4 38. Bh3 Bf6 39. Bd7 Be5) 33... Be7 34. Nxe7 g1=K?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. g1=B was best. } (34... g1=B 35. Ng6 Bh2 36. Ne7 Bf4 37. Nc6 Bd2 38. Nxa5 Bxa5 39. c5 Bb6 40. cxb6 a5 41. b7#) 35. Nf5? { (0.00 → -1.15) Mistake. Nc8 was best. } (35. Nc8 Kf2 36. c5 Ke3 37. Na7 Ke4 38. c6 Kd4 39. c7 Kc5 40. Nb5 axb5 41. axb5 Kxb5) 35... Kf1?? { (-1.15 → 0.60) Blunder. Kf2 was best. } (35... Kf2 36. Nd6 Ke3 37. Nb5 axb5 38. axb5 a4 39. b6 a3 40. c5 a2 41. b7 a1=R 42. c6) 36. c5 Ke1?! { (0.00 → 1.03) Inaccuracy. Ke2 was best. } (36... Ke2 37. Ne7 Kd3 38. c6 Kc4 39. Nc8 Kd4 40. Na7 Kc4) 37. c6 Kd1 38. c7 Ke1?? { (0.38 → Mate in 10) Checkmate is now unavoidable. Kc2 was best. } (38... Kc2 39. Ne7 Kd3 40. Nc8 Ke3 41. Na7 Kd4 42. c8=K Ke3 43. Kd8 Kd3 44. Kd7 Kd4 45. Ke8) 39. c8=R Kd1 40. Rb8 Kc1 41. Rb5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Re8 was best. } (41. Re8 Kc2 42. Re4 Kb1 43. Rd4 Kb2 44. Ng3 Kb3 45. Rd2 Kxa4 46. Ne4 Ka3 47. Rb2 Kxb2) 41... axb5 42. axb5 a4 43. Nd4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. b6 was best. } (43. b6 a3 44. b7 a2 45. b8=B Kb1 46. Nd6 Kc2 47. Nb5 Kc3 48. Nxc3 a1=K 49. Nb1 Kxb1) 43... Kc2 44. Nxc2 a3 45. Nxa3# { Game ends by variant rule. } 0-1