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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/yd9HoBHj"] [Date "2025.10.06"] [White "Wjavis"] [Black "V2E0R1A5"] [Result "1-0"] [GameId "yd9HoBHj"] [UTCDate "2025.10.06"] [UTCTime "05:14:08"] [WhiteElo "1165"] [BlackElo "1440"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d6?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Kd1 { [%eval #12] } 5... Bxd1 { [%eval #11] } 6. a3 { [%eval #12] } 6... Bxc2 { [%eval #11] } 7. Ra2 { [%eval #11] } 7... Bxb1 { [%eval #10] } 8. d4 { [%eval #10] } 8... Bxa2 { [%eval #10] } 9. b3?? { (Mate in 10 → -0.43) Lost forced checkmate sequence. a4 was best. } { [%eval -0.43] } (9. a4 Qxa4 10. b4 Qxb4 11. h4 Qxd4 12. Bd2 Qxf2 13. Nh3 Qxh4 14. e5 dxe5) 9... Bxb3 { [%eval 0.14] } 10. a4?? { (0.14 → -2.69) Blunder. Bh6 was best. } { [%eval -2.69] } (10. Bh6 gxh6) 10... Bxa4 { [%eval -2.15] } 11. Bh6 { [%eval -2.07] } 11... gxh6 { [%eval -2.33] } 12. d5?? { (-2.33 → -6.02) Blunder. Nf3 was best. } { [%eval -6.02] } (12. Nf3 Bd1) 12... Bc6?? { (-6.02 → -1.67) Blunder. f5 was best. } { [%eval -1.67] } (12... f5) 13. dxc6 { [%eval -2.1] } 13... Nxc6 { [%eval -1.46] } 14. e5 { [%eval -1.04] } 14... Nxe5?? { (-1.04 → Mate in 5) Checkmate is now unavoidable. dxe5 was best. } { [%eval #5] } (14... dxe5 15. h4) 15. g4 { [%eval #5] } 15... Nxg4 { [%eval #4] } 16. h4 { [%eval #4] } 16... Nxf2 { [%eval #3] } 17. Rh3 { [%eval #5] } 17... Nxh3 { [%eval #4] } 18. Nxh3 { [%eval #4] } 18... h5 { [%eval #3] } 19. Ng5 { [%eval #3] } 19... Qb8 { [%eval #1] } 20. Nxh7 { [%eval #1] } 20... Rxh7# { Game ends by variant rule. } 1-0