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[Event "Incremental Antichess Arena"] [Site "https://lichess.org/yWXMOSNY"] [Date "2025.02.10"] [White "MiladLouak0"] [Black "Gu225"] [Result "0-1"] [GameId "yWXMOSNY"] [UTCDate "2025.02.10"] [UTCTime "18:14:02"] [WhiteElo "2190"] [BlackElo "1772"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Rxa2 { [%eval 3.07] } 8... Rxg8 { [%eval 3.07] } 9. Rxa7 { [%eval 3.0] } 9... Rxa7 { [%eval 2.73] } 10. Ke2 { [%eval 4.2] } 10... Ra3?! { (4.20 → 6.25) Inaccuracy. Nd7 was best. } { [%eval 6.25] } (10... Nd7 11. Qxd7) 11. Nxa3 { [%eval 6.15] } 11... Nd7 { [%eval 5.92] } 12. Qxd7 { [%eval 5.57] } 12... e6?? { (5.57 → Mate in 9) Checkmate is now unavoidable. Rh8 was best. } { [%eval #9] } (12... Rh8 13. Qxe7) 13. Qxg7 { [%eval #9] } 13... Bxa3 { [%eval #8] } 14. bxa3 { [%eval #8] } 14... Rxg7 { [%eval #7] } 15. Ke1 { [%eval #7] } 15... Rxg1 { [%eval #6] } 16. Ke2 { [%eval #6] } 16... Rxc1 { [%eval #5] } 17. e4 { [%eval #6] } 17... Rxc2 { [%eval #5] } 18. Kd1 { [%eval #5] } 18... Rxf2 { [%eval #4] } 19. Ke1?? { (Mate in 4 → 2.07) Lost forced checkmate sequence. a4 was best. } { [%eval 2.07] } (19. a4 Rxh2 20. Ke2 Rxe2 21. e5 Rxe5 22. a5 Rxa5#) 19... Rxh2 { [%eval #15] } 20. Ke2 { [%eval #17] } 20... Rxe2 { [%eval 6.39] } 21. a4 { [%eval 4.29] } 21... Rxe4 { [%eval 3.86] } 22. a5 { [%eval #15] } 22... Re5 { [%eval #12] } 23. a6 { [%eval #12] } 23... Rd5 { [%eval #11] } 24. a7 { [%eval #18] } 24... Re5 { [%eval #9] } 25. a8=B?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. a8=K was best. } { [%eval #-4] } (25. a8=K Re1 26. Ka7 c5 27. Ka6 Rd1 28. Ka5 c4 29. Ka4 c3 30. Ka3 c2) 25... Re4 { [%eval #-4] } 26. Bxe4 { [%eval #-3] } 26... e5 { [%eval #-3] } 27. Bxh7 { [%eval #-2] } 27... e4 { [%eval #-2] } 28. Bxe4 { [%eval #-1] } 28... c6 { [%eval #-1] } 29. Bxc6# { Game ends by variant rule. } 0-1