FEN
[Event "GM MarkosianDavid Arena"]
[Site "https://lichess.org/yTtN2AT3"]
[Date "2025.03.02"]
[White "Stepan_Gromtsev"]
[Black "Ivan_Burdanov"]
[Result "0-1"]
[GameId "yTtN2AT3"]
[UTCDate "2025.03.02"]
[UTCTime "16:11:29"]
[WhiteElo "1299"]
[BlackElo "1379"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.11] } 3... Qxa2?? { (0.11 → Mate in 14) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxb7 Bxb7 5. h4 Qxg1 6. Rxg1 g5 7. Rxg5 Be4 8. Rxg8) 4. Bxb7?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-12] } (4. Rxa2 bxa6 5. Rxa6 Bxa6 6. c4 Bxc4 7. Qb3 Bxb3 8. Kd1 Bxd1) 4... Qxa1 { [%eval #-12] } 5. Bxc8 { [%eval #-11] } 5... Qxb2 { [%eval #-11] } 6. Bxb2 { [%eval #-10] } 6... g6 { [%eval #-10] } 7. Bxh8 { [%eval #-9] } 7... Bg7 { [%eval #-10] } 8. Bxg7 { [%eval #-9] } 8... e5 { [%eval #-9] } 9. Bxe5 { [%eval #-8] } 9... Nf6 { [%eval #-8] } 10. Bxf6 { [%eval #-7] } 10... Ke7 { [%eval #-7] } 11. Bxe7 { [%eval #-6] } 11... Nd7 { [%eval #-7] } 12. Bxd7 { [%eval #-6] } 12... Re8 { [%eval #-6] } 13. Bxe8 { [%eval #-5] } 13... c6 { [%eval #-5] } 14. Bxc6 { [%eval #-4] } 14... f6 { [%eval #-11] } 15. Bxf6 { [%eval #-10] } 15... g5 { [%eval #-10] } 16. Bxg5 { [%eval #-9] } 16... h6 { [%eval #-9] } 17. Bxh6 { [%eval #-8] } 17... a5 { [%eval #-8] } 18. Bb7 { [%eval #-7] } 18... a4 { [%eval #-7] } 19. Nc3 { [%eval 1.15] } 19... a3 { [%eval 1.53] } 20. Nd5?? { (1.53 → Mate in 5) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-5] } (20. Ne4 a2) 20... a2 { [%eval #-5] } 21. Qb1 { [%eval #-2] } 21... axb1=K?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. axb1=N was best. } { [%eval #11] } (21... axb1=N 22. Bg7 Nxd2 23. Kxd2#) 22. f4 { [%eval #11] } 22... Kxc2 { [%eval #10] } 23. Kf1 { [%eval #10] } 23... Kxd2 { [%eval #9] } 24. Ne3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Ke1 was best. } { [%eval 0.0] } (24. Ke1 Kxe1 25. Ne2 Kxe2 26. Rf1 Kxf1 27. h3 Kxg2 28. Nf6 Kxh3 29. Ng4 Kxg4) 24... Kxe3 { [%eval 0.0] } 25. Bg7 { [%eval 0.0] } 25... Kxf4 { [%eval 0.0] } 26. Be5 { [%eval 0.0] } 26... Kxe5 { [%eval 0.0] } 27. Bd5 { [%eval 0.0] } 27... Kxd5 { [%eval 0.0] } 28. Ke2 { [%eval 0.0] } 28... Ke5 { [%eval 0.0] } 29. h3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-2] } (29. Kd2 Ke4 30. Kd3 Kxd3 31. Ne2 Kxe2 32. Rf1 Kxf1 33. h4 Kxg2 34. h5 Kg3) 29... Kf5 { [%eval #-2] } 30. h4 { [%eval #-1] } 30... Kg5 { [%eval #-1] } 31. hxg5# { Game ends by variant rule. } 0-1
