- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/yQ6aOG3g"] [Date "2021.07.08"] [White "Edgar_Avila"] [Black "A62544520STEFANO"] [Result "1-0"] [GameId "yQ6aOG3g"] [UTCDate "2021.07.08"] [UTCTime "15:12:33"] [WhiteElo "1327"] [BlackElo "1657"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.76] } 2... Nc6?? { (1.76 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxc6 { [%eval #14] } 3... dxc6 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 3.17) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.17] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. Rb1 Bxb1) 4... Qxd2 { [%eval 2.98] } 5. Qxf7?? { (2.98 → -0.86) Blunder. Kxd2 was best. } { [%eval -0.86] } (5. Kxd2 Be6 6. Qxh7 Bxa2 7. Rxa2 Rxh7 8. Rxa7 Rxa7 9. Kd3 Rxh2) 5... Kxf7?? { (-0.86 → 1.19) Blunder. Qxe1 was best. } { [%eval 1.19] } (5... Qxe1 6. Qxf8 Qxf2 7. Qxg7 Qxc2 8. Qxg8 Qxg2 9. Qxh7 Rxh7 10. Bd2) 6. Bxd2 { [%eval 2.08] } 6... Bh3 { [%eval 2.28] } 7. Nxh3?? { (2.28 → Mate in 10) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-10] } (7. gxh3) 7... g5 { [%eval #-10] } 8. Nxg5 { [%eval #-9] } 8... h6 { [%eval #-18] } 9. Nxf7 { [%eval #-17] } 9... e6?? { (Mate in 17 → Mate in 13) Lost forced checkmate sequence. Rb8 was best. } { [%eval #13] } (9... Rb8 10. Nxh8 Rxb2 11. Ng6 Rxb1 12. Nxf8 Rxe1 13. Rhxe1 e6 14. Nxe6 h5 15. Nxc7 a6 16. Nxa6) 10. Nxh6 { [%eval #13] } 10... Rxh6 { [%eval #11] } 11. Rf1 { [%eval #11] } 11... Rxh2 { [%eval #10] } 12. Rh1 { [%eval #10] } 12... Rxg2 { [%eval #9] } 13. Kd1 { [%eval #10] } 13... Rxf2 { [%eval #9] } 14. Ba5 { [%eval #9] } 14... Rxc2 { [%eval #8] } 15. Bxc7 { [%eval #8] } 15... Rxb2 { [%eval #7] } 16. Bd6 { [%eval #7] } 16... Rxa2 { [%eval #6] } 17. Bxf8?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-5] } (17. Rxa2 Bxd6 18. Rxa7 Rxa7 19. Rh2 Bxh2 20. Na3 Rxa3 21. Kc2 Rxe3 22. Kc3 Rxc3#) 17... Rxa1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxf8 was best. } { [%eval #4] } (17... Rxf8 18. Rxa2 e5 19. Rxa7 Nh6 20. Rxh6 Rf6 21. Rxf6 e4 22. Rxc6#) 18. Rh4 { [%eval #4] } 18... Rxb1 { [%eval #3] } 19. Ke1 { [%eval #4] } 19... Rxe1 { [%eval #3] } 20. Rh5 { [%eval #3] } 20... Rxe3 { [%eval #2] } 21. Re5 { [%eval #2] } 21... Rxf8 { [%eval #1] } 22. Rxe6 { [%eval #1] } 22... Rxe6# { Game ends by variant rule. } 1-0