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[Event "rated Antichess game"] [Site "https://lichess.org/yOMj4eDd"] [Date "2025.09.26"] [White "Rabbitcounter"] [Black "Ali2323Tr"] [Result "0-1"] [GameId "yOMj4eDd"] [UTCDate "2025.09.26"] [UTCTime "14:28:40"] [WhiteElo "1619"] [BlackElo "1420"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Bb2?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qf4 Bxh1 7. Qxf7 Kxf7) 3... Bxd2 { [%eval #-16] } 4. Bxg7 { [%eval #-15] } 4... Bxe1 { [%eval #-15] } 5. Bxh8 { [%eval #-14] } 5... Bxf2 { [%eval #-14] } 6. Qxd7 { [%eval #-13] } 6... Bxg3 { [%eval #-13] } 7. Qxc7 { [%eval #-12] } 7... Bxh2 { [%eval #-21] } 8. Rxh2 { [%eval #-22] } 8... Qxc7 { [%eval -4.47] } 9. Rxh7 { [%eval -6.16] } 9... Qxc2 { [%eval -4.3] } 10. Rxf7 { [%eval -3.82] } 10... Qxb1?? { (-3.82 → -1.70) Blunder. Kxf7 was best. } { [%eval -1.7] } (10... Kxf7) 11. Rxb1 { [%eval -1.65] } 11... Kxf7 { [%eval -1.63] } 12. Rxb7 { [%eval -1.65] } 12... Bxb7 { [%eval -1.5] } 13. Bg2?? { (-1.50 → -6.50) Blunder. e4 was best. } { [%eval -6.5] } (13. e4 Bxe4) 13... Bxg2 { [%eval -5.05] } 14. e4 { [%eval -2.11] } 14... Bxe4 { [%eval -2.02] } 15. Nf3?? { (-2.02 → -5.53) Blunder. Bg7 was best. } { [%eval -5.53] } (15. Bg7 Kxg7) 15... Bxf3 { [%eval -1.66] } 16. Bf6?? { (-1.66 → Mate in 11) Checkmate is now unavoidable. Bg7 was best. } { [%eval #-11] } (16. Bg7) 16... Nxf6 { [%eval #-11] } 17. a4 { [%eval #-9] } 17... Nbd7 { [%eval #-9] } 18. a5 { [%eval #-8] } 18... Bc6 { [%eval #-32] } 19. a6 { [%eval -7.68] } 19... Bb7 { [%eval -6.83] } 20. axb7 { [%eval -4.27] } 20... Nc5?? { (-4.27 → Mate in 3) Checkmate is now unavoidable. Rc8 was best. } { [%eval #3] } (20... Rc8 21. bxc8=K Ng8 22. Kxd7 Kf8 23. Kxe6 Kf7 24. Kxf7 a5 25. Kxg8 a4 26. Kf7) 21. bxa8=N { [%eval #3] } 21... a6 { [%eval #2] } 22. Nb6?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. Nc7 was best. } { [%eval #-12] } (22. Nc7 Na4 23. Nxe6 Kxe6#) 22... Na4 { [%eval #-12] } 23. Nxa4 { [%eval #-11] } 23... Kg6 { [%eval #-13] } 24. Nb6 { [%eval #-10] } 24... Nd7 { [%eval #-10] } 25. Nxd7 { [%eval #-9] } 25... e5 { [%eval #-9] } 26. Nxe5 { [%eval #-8] } 26... a5 { [%eval #-8] } 27. Nxg6 { [%eval #-7] } 27... a4 { [%eval #-7] } 28. Nf4 { [%eval #-6] } 28... a3 { [%eval #-6] } 29. Nd3 { [%eval #-5] } 29... a2 { [%eval #-5] } 30. Nb2 { [%eval #-2] } 30... a1=K { [%eval #-2] } 31. Nc4 { [%eval #-1] } 31... Kb2 { [%eval #-1] } 32. Nxb2# { Game ends by variant rule. } 0-1