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[Event "Yearly Antichess Arena"] [Site "https://lichess.org/y7a6gmzQ"] [Date "2023.05.15"] [White "sirsuri"] [Black "niyazi_ceferli"] [Result "0-1"] [UTCDate "2023.05.15"] [UTCTime "17:54:53"] [WhiteElo "1393"] [BlackElo "993"] [WhiteRatingDiff "-482"] [BlackRatingDiff "+93"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Bc4?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... d5?? { (Mate in 16 → 4.54) Lost forced checkmate sequence. Ba3 was best. } (2... Ba3 3. bxa3 Qh4 4. Bxe6 Qxe4 5. Bxf7 Qxg2 6. Bxg8 Qxh2 7. Rxh2 Rxg8 8. Rxh7 Rh8 9. Rxg7) 3. exd5? { (4.54 → 2.66) Mistake. Bxd5 was best. } (3. Bxd5 exd5 4. exd5 Qxd5 5. b4 Bxb4 6. Qe2 Qxg2 7. Qxe8 Bxd2 8. Qxc8 Bxc1 9. Qxc7 Qxh1) 3... exd5 4. Bxd5 Qxd5 5. Nc3?? { (1.58 → Mate in 14) Checkmate is now unavoidable. b4 was best. } (5. b4 Bxb4) 5... Qxa2 6. Nxa2 Bh3 7. gxh3 Ba3?? { (Mate in 12 → -2.15) Lost forced checkmate sequence. Bb4 was best. } (7... Bb4 8. Nxb4 Na6 9. Rxa6 bxa6 10. Nxa6 Ne7 11. Nxc7 Rc8 12. Nxe8 Rxc2 13. Nxg7 Rxb2 14. Bxb2) 8. bxa3 Nd7?! { (-1.91 → -1.08) Inaccuracy. Na6 was best. } (8... Na6 9. h4) 9. Nb4?! { (-1.08 → -1.68) Inaccuracy. Ke2 was best. } (9. Ke2 Ke7) 9... c6 10. Nxc6 bxc6 11. Qe2 Ne7? { (-1.36 → 0.00) Mistake. Ndf6 was best. } (11... Ndf6 12. Qxe8) 12. Qxe7 Kxe7 13. Nf3?? { (-0.08 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } (13. Ne2 h6) 13... g5?? { (Mate in 8 → -1.25) Lost forced checkmate sequence. Ne5 was best. } (13... Ne5 14. Nxe5 f5 15. Nxc6 a6 16. Nxe7 a5 17. Nxf5 Ra6 18. Nxg7 Re6 19. Nxe6 Rf8 20. Nxf8) 14. Nxg5 Rhd8?! { (-0.71 → 0.27) Inaccuracy. h6 was best. } (14... h6 15. Nxf7) 15. Nxh7?! { (0.27 → -0.67) Inaccuracy. Nxf7 was best. } (15. Nxf7) 15... Rf8 16. Nxf8 Kxf8?? { (-0.92 → 0.80) Blunder. Nxf8 was best. } (16... Nxf8 17. Ke2 f5 18. Bb2 Kf7 19. Bg7 Kxg7 20. a4 a6 21. Ra3 Kf7 22. Kd3 f4 23. Rha1) 17. d4?? { (0.80 → -1.10) Blunder. h4 was best. } (17. h4) 17... c5 18. dxc5 Nxc5 19. Bh6?? { (-0.57 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } (19. Ke2) 19... Nb3?? { (Mate in 5 → Mate in 19) Lost forced checkmate sequence. Kg7 was best. } (19... Kg7 20. Bxg7 f6 21. Bxf6 Rd8 22. Bxd8 Nd3 23. cxd3 a5 24. Bxa5#) 20. cxb3?? { (Mate in 19 → Mate in 4) Lost forced checkmate sequence. Bxf8 was best. } (20. Bxf8 Rxf8 21. cxb3 Ra8 22. Rd1 Rd8 23. Rxd8 a6 24. Rg1 a5 25. a4 f6 26. Rh1 f5) 20... a5?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Kg7 was best. } (20... Kg7 21. Bxg7 f6 22. Bxf6 Rd8 23. Bxd8 a5 24. Bxa5#) 21. Bxf8 Rxf8 22. Kd2?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. a4 was best. } (22. a4 f5 23. Rd1 Rd8 24. Rxd8 f4 25. Rf1 f3 26. b4 axb4 27. a5 b3 28. a6 b2) 22... a4 23. bxa4 f5?! { (0.00 → 0.80) Inaccuracy. Rg8 was best. } (23... Rg8 24. Rag1 Rxg1 25. Rxg1 f5 26. h4 f4 27. a5 f3 28. Ke2 fxe2 29. Rg6 e1=B 30. a6) 24. Ke3?? { (0.80 → Mate in 20) Checkmate is now unavoidable. Rhg1 was best. } (24. Rhg1 Rg8) 24... f4?? { (Mate in 20 → Mate in 8) Lost forced checkmate sequence. Rg8 was best. } (24... Rg8 25. Ke4 fxe4 26. f4 exf3 27. Rag1 Rxg1 28. Rxg1 f2 29. Rg2 f1=B 30. h4 Bxg2 31. h5) 25. Kxf4 Rxf4 26. h4?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. a5 was best. } (26. a5 Rxf2 27. Rhb1 Rxh2 28. Re1 Rxh3 29. Re3 Rxe3 30. Rd1 Rxa3 31. a6 Rxa6 32. Rd6 Rxd6#) 26... Rxh4?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa4 was best. } (26... Rxa4 27. Rad1 Rxa3 28. Rd3 Rxd3 29. f3 Rxf3 30. Rf1 Rxf1 31. h3 Rg1 32. h5 Rg4 33. hxg4#) 27. f4?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Rhd1 was best. } (27. Rhd1 Rxh2 28. Rd3 Rxf2 29. Rf3 Rxf3 30. Rd1 Rxa3 31. Rd5 Rxa4 32. Ra5 Rxa5#) 27... Rxh2 28. Rxh2# { Game ends by variant rule. } 0-1