FEN
[Event "Hourly King of the Hill Arena"]
[Site "https://lichess.org/xi7jUVXD"]
[Date "2022.11.28"]
[White "Dokan0708"]
[Black "StormySky"]
[Result "0-1"]
[UTCDate "2022.11.28"]
[UTCTime "19:37:07"]
[WhiteElo "1354"]
[BlackElo "1595"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+14"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "B01"]
[Opening "Scandinavian Defense: Mieses-Kotroc Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 d5 2. exd5 Qxd5?? { (0.73 → 3.63) Blunder. e6 was best. } { B01 Scandinavian Defense: Mieses-Kotroc Variation } (2... e6 3. c4 exd5 4. d4 Nf6 5. Nc3 Nc6 6. Nf3 Bb4 7. Bd3) 3. Nc3 Qe5+?! { (1.55 → 2.31) Inaccuracy. Qa5 was best. } (3... Qa5 4. d4 Nf6 5. Bd2 Qb6 6. Bc4 Bf5 7. Nf3 e6 8. Qe2) 4. Nge2 Kd7?? { (2.46 → 5.41) Blunder. Qa5 was best. } (4... Qa5 5. d4) 5. d4 Qd6?! { (4.99 → 8.04) Inaccuracy. Qa5 was best. } (5... Qa5) 6. Bf4 Qe6 7. d5 Qxd5?! { (11.66 → Mate in 6) Checkmate is now unavoidable. Qf6 was best. } (7... Qf6 8. Ne4) 8. Nxd5 Kc6 9. Ng3?! { (Mate in 5 → 36.12) Lost forced checkmate sequence. Nb4+ was best. } (9. Nb4+ Kb5 10. a4+ Ka5 11. Qd5+ c5 12. Qxc5+ b5 13. Qxb5#) 9... e5 10. Be3 Nf6?! { (26.37 → Mate in 8) Checkmate is now unavoidable. b6 was best. } (10... b6 11. Qf3) 11. Nxf6?! { (Mate in 8 → 35.94) Lost forced checkmate sequence. Bb5+ was best. } (11. Bb5+ Kxb5 12. c4+ Kc6 13. Nxf6 Bb4+ 14. Ke2 Rd8 15. Qxd8 Nd7 16. Kf3 Nxf6 17. Qd5+ Nxd5) 11... gxf6 12. Ke2 Bc5 13. Bxc5 Kxc5?! { (31.34 → Mate in 7) Checkmate is now unavoidable. Na6 was best. } (13... Na6 14. Be7) 14. Kf3 f5 15. Nxf5 Bxf5 16. Ke3?! { (Mate in 7 → 14.36) Lost forced checkmate sequence. b4+ was best. } (16. b4+ Kc6 17. Ke3 b5 18. Qf3+ Kd6 19. Rd1+ Ke6 20. Qxf5+ Kxf5 21. g4+ Kxg4 22. Ke4#) 16... Nc6 17. c3?! { (13.23 → 7.54) Inaccuracy. c4 was best. } (17. c4) 17... Rhd8?! { (7.54 → 31.35) Inaccuracy. Nd4 was best. } (17... Nd4 18. c4) 18. Qf3 Rd3+?! { (13.18 → Mate in 8) Checkmate is now unavoidable. a5 was best. } (18... a5 19. Be2) 19. Ke2?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Bxd3 was best. } (19. Bxd3 Bxd3 20. b4+ Kd6 21. Rad1 f5 22. Rxd3+ Nd4 23. Rxd4+ Ke6 24. g4 Ke7 25. gxf5 exd4+) 19... Rxf3 20. Rd1 Rd3 21. Ke1 Kd5# { Game ends by variant rule. } 0-1