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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/x3L2pWa4"] [Date "2025.03.02"] [White "Mikeroosveltg"] [Black "nusijnk"] [Result "1-0"] [GameId "x3L2pWa4"] [UTCDate "2025.03.02"] [UTCTime "13:24:37"] [WhiteElo "1155"] [BlackElo "1829"] [WhiteRatingDiff "+51"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Bxd2 { [%eval #-9] } 7... Bf3?? { (Mate in 9 → 4.98) Lost forced checkmate sequence. h5 was best. } { [%eval 4.98] } (7... h5 8. Qxh5 a5 9. Qxa5 Rxa5 10. Bxa5 e5 11. Bxc7 e4 12. Bxb8) 8. Qxf3 { [%eval 2.73] } 8... Nd7 { [%eval 3.12] } 9. Qxf8 { [%eval 2.82] } 9... Nxf8 { [%eval 2.23] } 10. Nc3?? { (2.23 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (10. c4 Rh8 11. Ne2 h6 12. Nbc3 g5 13. h4 gxh4 14. Na4 a6 15. Nb6 cxb6) 10... g6?? { (Mate in 12 → 3.79) Lost forced checkmate sequence. Ne6 was best. } { [%eval 3.79] } (10... Ne6 11. h4 h6 12. Nge2 Nf4 13. exf4 e5 14. fxe5 g6 15. Bxh6 Rg7 16. Bxg7) 11. Nge2?? { (3.79 → 0.70) Blunder. h4 was best. } { [%eval 0.7] } (11. h4 Rh8) 11... h6?? { (0.70 → 5.82) Blunder. Ne6 was best. } { [%eval 5.82] } (11... Ne6 12. Nb5) 12. h3?? { (5.82 → 0.16) Blunder. f4 was best. } { [%eval 0.16] } (12. f4 e5) 12... Nh7?? { (0.16 → 5.64) Blunder. Ne6 was best. } { [%eval 5.64] } (12... Ne6 13. Nb5) 13. a3? { (5.64 → 3.03) Mistake. f4 was best. } { [%eval 3.03] } (13. f4) 13... a6?? { (3.03 → Mate in 9) Checkmate is now unavoidable. e5 was best. } { [%eval #9] } (13... e5 14. Bc1) 14. b3?? { (Mate in 9 → 3.54) Lost forced checkmate sequence. Nb5 was best. } { [%eval 3.54] } (14. Nb5 axb5 15. e4 Rxa3 16. Bxh6 Rxa1 17. Kf1 Rxf1 18. f3 Rxf3 19. Bd2 Rxh3) 14... Rae8? { (3.54 → 7.23) Mistake. Rac8 was best. } { [%eval 7.23] } (14... Rac8 15. f3) 15. Nb5 { [%eval 5.26] } 15... axb5 { [%eval 5.02] } 16. a4 { [%eval 5.25] } 16... bxa4 { [%eval 4.81] } 17. bxa4 { [%eval 2.62] } 17... h5?? { (2.62 → Mate in 11) Checkmate is now unavoidable. Nf8 was best. } { [%eval #11] } (17... Nf8 18. f4) 18. Nc3?? { (Mate in 11 → 4.72) Lost forced checkmate sequence. Rb1 was best. } { [%eval 4.72] } (18. Rb1 c5 19. Bc1 Rb8 20. Rxb8 Rxb8 21. Bb2 Rxb2 22. f3 Rxc2 23. Nc3 Rxc3) 18... Rg7?? { (4.72 → Mate in 11) Checkmate is now unavoidable. Nf8 was best. } { [%eval #11] } (18... Nf8 19. e4) 19. f3?? { (Mate in 11 → 2.55) Lost forced checkmate sequence. e4 was best. } { [%eval 2.55] } (19. e4 Nf8 20. Bg5 Ne6 21. Bxe7 Rexe7 22. f4 Nxf4 23. e5 Rxe5 24. Ra2 Rxe1) 19... Nf6?? { (2.55 → Mate in 9) Checkmate is now unavoidable. e5 was best. } { [%eval #9] } (19... e5 20. Ne2) 20. Nd5 { [%eval #9] } 20... Nxd5 { [%eval #8] } 21. Bb4 { [%eval #10] } 21... Nxe3 { [%eval #9] } 22. Bxe7 { [%eval #9] } 22... Nxc2 { [%eval #8] } 23. a5?? { (Mate in 8 → -0.97) Lost forced checkmate sequence. Kf2 was best. } { [%eval -0.97] } (23. Kf2 Rexe7 24. a5 Nxa1 25. Ke3 Rxe3 26. a6 Rxf3 27. a7 Rxh3 28. a8=K Rh4) 23... Nxe1 { [%eval -1.14] } 24. Rxe1 { [%eval -1.0] } 24... Rexe7 { [%eval -1.0] } 25. Rxe7 { [%eval -1.22] } 25... Rxe7 { [%eval -1.36] } 26. a6 { [%eval -1.26] } 26... Re2 { [%eval -1.05] } 27. a7 { [%eval -0.91] } 27... Rb2?? { (-0.91 → 2.25) Blunder. Re6 was best. } { [%eval 2.25] } (27... Re6 28. h4) 28. a8=R { [%eval 2.25] } 28... g5?? { (2.25 → Mate in 3) Checkmate is now unavoidable. Rb6 was best. } { [%eval #3] } (28... Rb6 29. Rd8 c5 30. f4 Rd6 31. Rxd6 c4 32. Rxg6 c3 33. f5 c2 34. Rb6) 29. f4 { [%eval #3] } 29... gxf4 { [%eval #2] } 30. h4 { [%eval #4] } 30... Rb8 { [%eval #2] } 31. Rxb8 { [%eval #2] } 31... c6 { [%eval #1] } 32. Rb5 { [%eval #1] } 32... cxb5# { Game ends by variant rule. } 1-0