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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/wuaTMdiZ"] [Date "2024.01.25"] [White "KINGKONGKUAT"] [Black "Herodotis"] [Result "1-0"] [UTCDate "2024.01.25"] [UTCTime "15:16:17"] [WhiteElo "1248"] [BlackElo "1500"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-496"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "B10"] [Opening "Caro-Kann Defense: Hillbilly Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 c6?! { (1.66 → 2.30) Inaccuracy. e6 was best. } (1... e6 2. Nc3 Nc6 3. Nf3 Nf6 4. Bb5 Nd4 5. Nxd4 Bc5 6. e5) 2. Bc4?! { (2.30 → 1.31) Inaccuracy. Nc3 was best. } { B10 Caro-Kann Defense: Hillbilly Attack } (2. Nc3 e6 3. Nf3 d5 4. exd5 Nf6 5. d4 Bb4 6. Bd3 Bxc3+) 2... d5 3. exd5 cxd5?? { (1.44 → Mate in 7) Checkmate is now unavoidable. b5 was best. } (3... b5 4. Bb3) 4. Bxd5?? { (Mate in 7 → -7.99) Lost forced checkmate sequence. Bb5+ was best. } (4. Bb5+ Bd7 5. Bxd7+ Qxd7 6. Qf3 Nf6 7. Qa3 Qe6+ 8. Ne2 Qxe2+ 9. Kxe2 e6 10. Qxf8#) 4... Qxd5 5. Ne2 Qxg2 6. Rf1 Qxh2?! { (-30.25 → -6.94) Inaccuracy. Qxf1+ was best. } (6... Qxf1+) 7. Nd4?? { (-6.94 → Mate in 7) Checkmate is now unavoidable. d4 was best. } (7. d4 e5) 7... Qe5+ 8. Ne2 Bg4 9. f3?! { (-41.57 → Mate in 3) Checkmate is now unavoidable. f4 was best. } (9. f4 Qxe2+) 9... Bh5?! { (Mate in 3 → -40.62) Lost forced checkmate sequence. Qh5 was best. } (9... Qh5 10. Rg1 Qh4+ 11. Kf1 Bh3#) 10. d4?! { (-40.62 → Mate in 2) Checkmate is now unavoidable. f4 was best. } (10. f4 Qxe2+) 10... Qh2 11. Bf4 Qh4+ 12. Kd2 g5 13. Be5 f6 14. Rh1 Qf2 15. Bg3 Qxf3 16. Rf1 Qxg3?! { (Mate in 1 → -31.21) Lost forced checkmate sequence. Qxe2# was best. } (16... Qxe2#) 17. Nxg3 Bxd1 18. Rxd1?! { (-29.45 → Mate in 8) Checkmate is now unavoidable. Ne4 was best. } (18. Ne4 Be2) 18... Nc6 19. Nf5 e6 20. Nd6+ Bxd6 21. d5 exd5?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Bb4# was best. } (21... Bb4#) 22. Re1+ Kf7 23. Nc3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Re7# was best. } (23. Re7#) 23... Nh6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bf4# was best. } (23... Bf4#) 24. Kd1?? { (Mate in 1 → -21.75) Lost forced checkmate sequence. Re7# was best. } (24. Re7#) 24... Nf5?? { (-21.75 → Mate in 1) Checkmate is now unavoidable. Be5 was best. } (24... Be5) 25. Nxd5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Re7# was best. } (25. Re7#) 25... Rae8?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ne3# was best. } (25... Ne3#) 26. Rf1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Re7# was best. } (26. Re7#) 26... Re5 27. Nxf6 Kxf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ne3# was best. } (27... Ne3#) 28. Rxf5# { Game ends by variant rule. } 1-0