FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/wb7AGgyG"]
[Date "2025.10.21"]
[White "Lucskiii"]
[Black "arabijr"]
[Result "1-0"]
[GameId "wb7AGgyG"]
[UTCDate "2025.10.21"]
[UTCTime "11:29:48"]
[WhiteElo "1695"]
[BlackElo "1779"]
[WhiteRatingDiff "+44"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Qxd2?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Nd7 { [%eval #-14] } 7. Bxg8 { [%eval #-13] } 7... Rxg8 { [%eval #-13] } 8. Qxd7 { [%eval #-12] } 8... Bd5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bf3 was best. } { [%eval #11] } (8... Bf3 9. Nxf3 e5 10. Qxg7 Rxg7 11. Nxe5 Rd7 12. Nxd7 Ba3 13. bxa3 Rf8 14. Nxf8) 9. Qxe7 { [%eval #12] } 9... Bxa2 { [%eval #10] } 10. Rxa2 { [%eval #10] } 10... Bxe7 { [%eval #9] } 11. Rxa7 { [%eval #9] } 11... Rxa7 { [%eval #8] } 12. h4 { [%eval #9] } 12... Bxh4 { [%eval #8] } 13. Kd1 { [%eval #8] } 13... Bxf2 { [%eval #7] } 14. e4 { [%eval #7] } 14... Bxg1 { [%eval #6] } 15. Be3 { [%eval #6] } 15... Bxe3 { [%eval #5] } 16. Kc1 { [%eval #5] } 16... Bxc1 { [%eval #4] } 17. Nc3 { [%eval #4] } 17... Bxb2 { [%eval #3] } 18. e5?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Na4 was best. } { [%eval #-8] } (18. Na4 Rxa4 19. c4 Rxc4 20. e5 Bxe5#) 18... Bxc3 { [%eval #-8] } 19. e6 { [%eval #-7] } 19... Rf8 { [%eval #-7] } 20. e7 { [%eval #-6] } 20... Rb7?? { (Mate in 6 → 3.26) Lost forced checkmate sequence. Ra4 was best. } { [%eval 3.26] } (20... Ra4 21. exf8=K Rd4 22. Kxg7 c5 23. Kxh7 Rd3 24. cxd3 c4 25. dxc4 Bg7 26. Kxg7#) 21. exf8=K?? { (3.26 → Mate in 5) Checkmate is now unavoidable. exf8=R was best. } { [%eval #-5] } (21. exf8=R) 21... Bd2 { [%eval #-5] } 22. Kxg7 { [%eval #-4] } 22... c5?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rb3 was best. } { [%eval #2] } (22... Rb3 23. cxb3 Bh6 24. Kxh7 c5 25. Kxh6 c4 26. bxc4#) 23. Kxh7 { [%eval #2] } 23... Rxh7 { [%eval #1] } 24. c3 { [%eval #1] } 24... Bxc3# { Game ends by variant rule. } 1-0
