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[Event "rated Antichess game"] [Site "https://lichess.org/waXro7NC"] [Date "2025.10.05"] [White "Rico_4-A"] [Black "avasce"] [Result "1-0"] [GameId "waXro7NC"] [UTCDate "2025.10.05"] [UTCTime "13:15:05"] [WhiteElo "1678"] [BlackElo "1756"] [WhiteRatingDiff "+42"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (-1.80 → 0.50) Blunder. e5 was best. } { [%eval 0.5] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4?! { (0.50 → -0.35) Inaccuracy. d4 was best. } { [%eval -0.35] } (2. d4 Nxd4 3. Qxd4 c6 4. Qxg7 Bxg7 5. Kd1 Bxc3 6. Nxc3 Nh6) 2... Nd4?! { (-0.35 → 0.22) Inaccuracy. Na5 was best. } { [%eval 0.22] } (2... Na5 3. Qxa5 e6 4. Qxa7 Rxa7 5. c4 Rxa2 6. Rxa2 b5 7. cxb5) 3. Qxd7?? { (0.22 → -7.41) Blunder. Qxd4 was best. } { [%eval -7.41] } (3. Qxd4 e6) 3... Bxd7 { [%eval -2.23] } 4. cxd4 { [%eval -1.6] } 4... Bh3?? { (-1.60 → 1.12) Blunder. Qb8 was best. } { [%eval 1.12] } (4... Qb8 5. g4) 5. gxh3?? { (1.12 → -3.15) Blunder. Nxh3 was best. } { [%eval -3.15] } (5. Nxh3 Qxd4) 5... Qxd4 { [%eval -1.25] } 6. Nc3?? { (-1.25 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (6. b3 Qxf2) 6... Qxf2 { [%eval #-12] } 7. Kxf2 { [%eval #-11] } 7... b5 { [%eval #-11] } 8. Nxb5 { [%eval #-10] } 8... a5 { [%eval #-10] } 9. Nxc7 { [%eval #-9] } 9... Kd8?? { (Mate in 9 → -1.38) Lost forced checkmate sequence. Rb8 was best. } { [%eval -1.38] } (9... Rb8 10. Nxe8 Rxb2 11. Bxb2 g5 12. Bxh8 e5 13. Bxe5 Nf6 14. Nxf6 a4 15. Nxh7) 10. Nxa8 { [%eval -1.13] } 10... Kc7?? { (-1.13 → 3.42) Blunder. e6 was best. } { [%eval 3.42] } (10... e6 11. b4) 11. Nxc7 { [%eval 3.43] } 11... a4? { (3.43 → 5.84) Mistake. e6 was best. } { [%eval 5.84] } (11... e6 12. Nxe6) 12. Ne6 { [%eval 6.14] } 12... fxe6 { [%eval 5.97] } 13. a3 { [%eval 5.61] } 13... Nh6 { [%eval 6.69] } 14. b3?! { (6.69 → 4.38) Inaccuracy. Bg2 was best. } { [%eval 4.38] } (14. Bg2 Ng8 15. Kg3 e5 16. d4 exd4 17. Be3 dxe3 18. Rd1 h5 19. h4 Nh6) 14... axb3 { [%eval 1.68] } 15. Ra2?! { (1.68 → 0.66) Inaccuracy. Rb1 was best. } { [%eval 0.66] } (15. Rb1) 15... bxa2 { [%eval 0.76] } 16. h4 { [%eval 0.68] } 16... e5?? { (0.68 → 6.68) Blunder. Ng8 was best. } { [%eval 6.68] } (16... Ng8 17. Bg2) 17. d4 { [%eval 5.25] } 17... exd4 { [%eval 5.53] } 18. Bxh6 { [%eval 6.15] } 18... gxh6 { [%eval 4.34] } 19. Ke3? { (4.34 → 2.24) Mistake. Bg2 was best. } { [%eval 2.24] } (19. Bg2) 19... dxe3 { [%eval 1.6] } 20. Nh3?? { (1.60 → -2.85) Blunder. Bg2 was best. } { [%eval -2.85] } (20. Bg2) 20... h5?? { (-2.85 → Mate in 12) Checkmate is now unavoidable. Bg7 was best. } { [%eval #12] } (20... Bg7 21. a4) 21. Nf2?? { (Mate in 12 → 0.11) Lost forced checkmate sequence. Bg2 was best. } { [%eval 0.11] } (21. Bg2 h6 22. Rd1 a1=K 23. Rxa1 Rh7 24. Rb1 Rh8 25. Rb4 Rh7 26. Rg4 hxg4) 21... exf2 { [%eval 0.98] } 22. Rg1?? { (0.98 → -9.52) Blunder. Bg2 was best. } { [%eval -9.52] } (22. Bg2) 22... fxg1=N { [%eval -7.89] } 23. Bh3? { (-7.89 → Mate in 11) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-11] } (23. Bg2 Nxe2) 23... Nxh3 { [%eval -11.94] } 24. e4?! { (-11.94 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (24. a4 e5) 24... Ng5 { [%eval #-9] } 25. hxg5 { [%eval #-8] } 25... Bh6 { [%eval #-8] } 26. gxh6 { [%eval #-7] } 26... Rg8 { [%eval #-8] } 27. e5 { [%eval #-6] } 27... Rg3?? { (Mate in 6 → -0.83) Lost forced checkmate sequence. e6 was best. } { [%eval -0.83] } (27... e6 28. a4 h4 29. a5 h3 30. a6 Rb8 31. a7 a1=R 32. axb8=K Ra8 33. Kxa8#) 28. hxg3 { [%eval -0.83] } 28... h4 { [%eval -0.71] } 29. gxh4 { [%eval -0.38] } 29... e6?! { (-0.38 → 0.68) Inaccuracy. a1=B was best. } { [%eval 0.68] } (29... a1=B 30. a4) 30. a4 { [%eval 0.0] } 30... a1=N?? { (0.00 → Mate in 13) Checkmate is now unavoidable. a1=B was best. } { [%eval #13] } (30... a1=B 31. a5 Bxe5 32. a6 Bh8 33. a7 Bc3 34. a8=K e5 35. Kb8 e4 36. Kc7) 31. a5 { [%eval #13] } 31... Nc2 { [%eval #12] } 32. a6 { [%eval #12] } 32... Nd4 { [%eval #9] } 33. a7 { [%eval #9] } 33... Ne2 { [%eval #3] } 34. h5 { [%eval #10] } 34... Nd4 { [%eval #4] } 35. a8=R { [%eval #4] } 35... Ne2 { [%eval #3] } 36. Rb8 { [%eval #4] } 36... Ng1 { [%eval #3] } 37. Rb4 { [%eval #3] } 37... Ne2 { [%eval #1] } 38. Rd4 { [%eval #1] } 38... Nxd4# { Game ends by variant rule. } 1-0