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[Event "Rated Three-check game"] [Site "https://lichess.org/wKLdpSWx"] [Date "2020.03.01"] [White "M_Flerovium"] [Black "FlyingPot"] [Result "1-0"] [UTCDate "2020.03.01"] [UTCTime "02:03:34"] [WhiteElo "1527"] [BlackElo "1186"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-12"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "C20"] [Opening "King's Pawn Game: MacLeod Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5?? { (1.97 → 4.85) Blunder. c5 was best. } (1... c5 2. Nf3 Nc6 3. c3 e6 4. d4 cxd4 5. Bd3 Nge7 6. O-O) 2. c3?? { (4.85 → -0.61) Blunder. Bc4 was best. } { C20 King's Pawn Game: MacLeod Attack } (2. Bc4 Qf6 3. Qh5 Nh6 4. Nc3 Bc5 5. d4 Bxd4 6. Nf3 Bxc3+) 2... Qh4 3. Qf3?! { (-0.76 → -1.54) Inaccuracy. Qe2 was best. } (3. Qe2 Bc5) 3... Nf6 4. Bd3?? { (-1.00 → -4.57) Blunder. d3 was best. } (4. d3 d5) 4... Bc5 5. g3?! { (-4.20 → -6.26) Inaccuracy. Nh3 was best. } (5. Nh3) 5... Qg4 6. Qxg4?! { (-5.95 → -10.58) Inaccuracy. Kf1 was best. } (6. Kf1 O-O) 6... Nxg4?? { (-10.58 → -3.04) Blunder. Bxf2+ was best. } (6... Bxf2+ 7. Kf1 Nxg4 8. Be2 Nxh2+ 9. Rxh2 Bxg3 10. Kg2 Bf4 11. Nh3 Bxh2 12. Kxh2 O-O 13. d4) 7. f3?? { (-3.04 → -8.67) Blunder. Nh3 was best. } (7. Nh3 O-O 8. O-O Nf6 9. Bc2 d6 10. Ng5 h6 11. Nf3 Bh3 12. d4 Bxf1 13. Kxf1 Bb6) 7... Bf2+ 8. Ke2 Bxg1?! { (-8.79 → -5.56) Inaccuracy. d5 was best. } (8... d5) 9. Rxg1 Nf6?! { (-5.37 → -3.82) Inaccuracy. d5 was best. } (9... d5) 10. Na3? { (-3.82 → -6.07) Mistake. Ke1 was best. } (10. Ke1 O-O) 10... c6?? { (-6.07 → -1.80) Blunder. O-O was best. } (10... O-O) 11. Nc4 Ke7 12. b3 d5?? { (-1.46 → Mate in 7) Checkmate is now unavoidable. d6 was best. } (12... d6) 13. Ba3+ Ke8 14. Nxe5?! { (Mate in 3 → 10.19) Lost forced checkmate sequence. Nd6+ was best. } (14. Nd6+ Kd7 15. Nxf7 Ng4 16. Nxe5+) 14... dxe4 15. Bxe4 Nxe4 16. fxe4 Bg4+?? { (4.72 → Mate in 8) Checkmate is now unavoidable. Be6 was best. } (16... Be6 17. Raf1) 17. Kf2?? { (Mate in 8 → -5.31) Lost forced checkmate sequence. Nxg4 was best. } (17. Nxg4 Na6 18. Rgf1 Rd8 19. d4 Rd7 20. Rf6 Re7 21. Bxe7 b5 22. Rd6 Kxe7 23. Rd7+ Kxd7) 17... Nd7 18. Nxd7 Kxd7 19. d4?? { (-3.52 → Mate in 8) Checkmate is now unavoidable. Rgf1 was best. } (19. Rgf1) 19... Rhe8 20. e5 Be6?? { (Mate in 2 → -3.99) Lost forced checkmate sequence. Re6 was best. } (20... Re6 21. Bd6 Rf6+) 21. Rae1 a5?! { (-3.85 → -2.82) Inaccuracy. Rad8 was best. } (21... Rad8 22. Re4) 22. Re3 b5?! { (-3.31 → -2.17) Inaccuracy. Rad8 was best. } (22... Rad8) 23. Rd1 b4?? { (-2.33 → Mate in 8) Checkmate is now unavoidable. Red8 was best. } (23... Red8 24. Bd6) 24. d5 Kc8 25. d6?? { (Mate in 5 → -6.22) Lost forced checkmate sequence. dxc6 was best. } (25. dxc6 Bf5 26. c7 Kxc7 27. Rd5 bxa3 28. Rc5+ Kd8 29. Rd3+) 25... Kd7 26. cxb4?? { (-3.53 → -19.60) Blunder. Bb2 was best. } (26. Bb2) 26... axb4 27. Bb2?! { (-11.01 → Mate in 7) Checkmate is now unavoidable. Rf3 was best. } (27. Rf3 f6) 27... Rxa2 28. Re2 f6 29. Kg1 fxe5 30. Rf1 g6?! { (Mate in 3 → -11.27) Lost forced checkmate sequence. Rf8 was best. } (30... Rf8 31. Rf7+ Rxf7 32. Re1 Rf1+) 31. Ref2 Bf5 32. Re1?? { (-2.93 → -33.83) Blunder. Rc2 was best. } (32. Rc2 Ra6) 32... e4 33. Rfe2?! { (-15.25 → Mate in 6) Checkmate is now unavoidable. Rc2 was best. } (33. Rc2 Rc8) 33... Ra5?? { (Mate in 6 → -6.46) Lost forced checkmate sequence. Rf8 was best. } (33... Rf8 34. Bf6 Rxe2 35. Rxe2 Ra8 36. Re1 Ra2 37. Bb2 Rxb2 38. Rb1 Rxb1+) 34. Kf2?? { (-6.46 → Mate in 1) Checkmate is now unavoidable. Rc2 was best. } (34. Rc2 c5) 34... Rd5 35. Bf6 Kxd6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. e3+ was best. } (35... e3+) 36. Be7+?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Kg1 was best. } (36. Kg1 Rd3 37. Re3 Rd5) 36... Rxe7?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Kd7 was best. } (36... Kd7 37. Kg1 Ra8 38. Bf6 Ra3 39. Rf2 Rxb3 40. Bc3 Rxc3 41. Kh1 Rc1 42. Rff1 Rd2 43. Rd1) 37. Rd1?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kg1 was best. } (37. Kg1 Rd3 38. Re3 Rd5) 37... Rxd1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. e3+ was best. } (37... e3+) 38. Rd2+ { Game ends by variant rule. } 1-0