- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/wFa1RTct"] [Date "2025.10.07"] [White "NotZayn"] [Black "CORKSNAPPER"] [Result "1-0"] [GameId "wFa1RTct"] [UTCDate "2025.10.07"] [UTCTime "15:10:45"] [WhiteElo "1620"] [BlackElo "1761"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-8"] [Variant "Atomic"] [TimeControl "60+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e4?! { (3.56 → 2.22) Inaccuracy. Nc3 was best. } { [%eval 2.22] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... d5 { [%eval 2.41] } 3. d4?? { (2.41 → 0.58) Blunder. Nc3 was best. } { [%eval 0.58] } (3. Nc3 Bg4 4. d4 Na6 5. exd5 e6 6. Nb5 Bf5 7. Bh6 Nxh6) 3... Bg4? { (0.58 → 2.30) Mistake. Nh6 was best. } { [%eval 2.3] } (3... Nh6 4. h3 e5 5. Na3 b5 6. Nh2 g6 7. Be2 c5 8. f4) 4. e5?? { (2.30 → 0.07) Blunder. Nc3 was best. } { [%eval 0.07] } (4. Nc3 Na6 5. exd5 e6 6. Bf4 Bf5 7. Nb5 Bxc2 8. O-O-O Nb4) 4... e6 { [%eval 0.05] } 5. Bb5+?? { (0.05 → -2.00) Blunder. h3 was best. } { [%eval -2.0] } (5. h3 Na6 6. c3 fxe5 7. Bd3 Nc5 8. Qa4+ b5 9. Qa6 Nxa6) 5... c6 { [%eval -1.74] } 6. Nc3 { [%eval -1.99] } 6... Nh6?? { (-1.99 → 0.99) Blunder. Na6 was best. } { [%eval 0.99] } (6... Na6 7. Bxa6) 7. Bg5?? { (0.99 → -5.07) Blunder. Bd3 was best. } { [%eval -5.07] } (7. Bd3 Bf5) 7... Na6 { [%eval -6.39] } 8. Bxa6?! { (-6.39 → -11.23) Inaccuracy. Bd3 was best. } { [%eval -11.23] } (8. Bd3 Nb4) 8... a6?? { (-11.23 → -2.30) Blunder. Bf5 was best. } { [%eval -2.3] } (8... Bf5) 9. Bxh6?! { (-2.30 → -3.17) Inaccuracy. h3 was best. } { [%eval -3.17] } (9. h3 Bb4) 9... c5?! { (-3.17 → -1.93) Inaccuracy. fxe5 was best. } { [%eval -1.93] } (9... fxe5) 10. Qd2?? { (-1.93 → -8.75) Blunder. Na4 was best. } { [%eval -8.75] } (10. Na4 g6) 10... cxd4 { [%eval -9.19] } 11. Qc3 { [%eval -22.25] } 11... Bb4 { [%eval -10.01] } 12. O-O-O { [%eval -15.89] } 12... Bxc3 { [%eval -14.81] } 13. b4?! { (-14.81 → Mate in 8) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-8] } (13. Kb1 Rc8) 13... Rc8 { [%eval #-8] } 14. c4 { [%eval #-7] } 14... O-O?! { (Mate in 7 → -10.68) Lost forced checkmate sequence. b5 was best. } { [%eval -10.68] } (14... b5 15. c5 Rxc5 16. Rd3 d4 17. Kb1 Qc8 18. Rc3 dxc3 19. Ka1 Qc2 20. Nd4) 15. Rd2?! { (-10.68 → Mate in 11) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-11] } (15. Kb1 Bxf3) 15... a5?! { (Mate in 11 → -11.52) Lost forced checkmate sequence. Qe8 was best. } { [%eval -11.52] } (15... Qe8 16. a4 dxc4+ 17. Kb1 Rc1+ 18. Kb2 Rb1+ 19. Ka2 Ra1+ 20. Kb2 Ra2+ 21. Kb1) 16. Ng5?! { (-11.52 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #-8] } (16. b5 a4) 16... fxg5 { [%eval #-7] } 17. c5 { [%eval #-7] } 17... Qg5?! { (Mate in 7 → -12.21) Lost forced checkmate sequence. axb4 was best. } { [%eval -12.21] } (17... axb4 18. Rd3 Qa5 19. Rh3 h6 20. Rc3 Qb4 21. Rg3 Rxf2 22. Rf1 Qb2+ 23. Kd1) 18. f4 { [%eval -11.79] } 18... Qf5 { [%eval -11.29] } 19. Rd3 { [%eval -11.8] } 19... Qg4 { [%eval -11.19] } 20. Rg3 { [%eval -10.37] } 20... Qd1+?? { (-10.37 → Mate in 1) Checkmate is now unavoidable. Qxf4 was best. } { [%eval #1] } (20... Qxf4) 21. Rxg7# { Game ends by variant rule. } 1-0