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[Event "rated Antichess game"] [Site "https://lichess.org/wED3uRlg"] [Date "2025.03.02"] [White "xxdragonwarriorxx"] [Black "JanTheMan76"] [Result "1-0"] [GameId "wED3uRlg"] [UTCDate "2025.03.02"] [UTCTime "15:03:31"] [WhiteElo "1164"] [BlackElo "1181"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Nc3?? { (4.67 → -3.92) Blunder. Qh5 was best. } { [%eval -3.92] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxc3 { [%eval -4.7] } 5. dxc3 { [%eval -4.85] } 5... Bb7?? { (-4.85 → Mate in 13) Checkmate is now unavoidable. Nc6 was best. } { [%eval #13] } (5... Nc6 6. Qxd7 Qxd7 7. Kd1 Qxd1 8. Ne2 Qxc2 9. Rd1 Qxe2 10. Rd6) 6. Qxd7 { [%eval #13] } 6... Qxd7 { [%eval #11] } 7. e4 { [%eval #11] } 7... Bxe4 { [%eval #10] } 8. h4 { [%eval #10] } 8... Bxg2 { [%eval #9] } 9. h5 { [%eval #9] } 9... Bxh1 { [%eval #8] } 10. Kd1 { [%eval #9] } 10... Qxd1 { [%eval #8] } 11. Nf3 { [%eval #8] } 11... Qxc1 { [%eval #7] } 12. Rxc1 { [%eval #7] } 12... Bxf3 { [%eval #6] } 13. Rd1?? { (Mate in 6 → -4.23) Lost forced checkmate sequence. a4 was best. } { [%eval -4.23] } (13. a4 Bxh5 14. f3 Bxf3 15. Rd1 Bxd1 16. c4 Bxc2 17. c5 Bxa4 18. c6 Nxc6#) 13... Bxd1 { [%eval -3.41] } 14. a3? { (-3.41 → -6.30) Mistake. c4 was best. } { [%eval -6.3] } (14. c4) 14... Bxc2?! { (-6.30 → -4.39) Inaccuracy. Bxh5 was best. } { [%eval -4.39] } (14... Bxh5 15. a4) 15. a4 { [%eval -4.15] } 15... Bxa4 { [%eval -4.9] } 16. h6 { [%eval -4.14] } 16... gxh6 { [%eval -4.16] } 17. f4 { [%eval -4.84] } 17... e5?! { (-4.84 → -3.42) Inaccuracy. f5 was best. } { [%eval -3.42] } (17... f5 18. c4) 18. fxe5 { [%eval #-15] } 18... Nf6 { [%eval #-15] } 19. exf6 { [%eval #-14] } 19... Nc6 { [%eval #-14] } 20. c4 { [%eval #-13] } 20... a5?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. Rg8 was best. } { [%eval #3] } (20... Rg8 21. c5 Rg7 22. fxg7 f6 23. g8=N f5 24. Nxh6 Kf7 25. Nxf5 h6 26. Nxh6) 21. c5 { [%eval #3] } 21... Ne5 { [%eval #1] } 22. c6 { [%eval #1] } 22... Nxc6# { Game ends by variant rule. } 1-0