lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Three-check Arena"] [Site "https://lichess.org/w2K8pKWu"] [Date "2024.05.18"] [White "schizzarotto"] [Black "UNCLE_LE0"] [Result "0-1"] [UTCDate "2024.05.18"] [UTCTime "06:00:17"] [WhiteElo "2076"] [BlackElo "2217"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+18"] [Variant "Three-check"] [TimeControl "60+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { A00 Van't Kruijs Opening } e6 2. Nc3 Nc6 3. Qf3?? { (0.63 → -1.06) Blunder. d4 was best. } (3. d4 Nf6 4. Nf3 d5 5. Bd3 Bd6 6. O-O Bxh2+ 7. Nxh2 e5) 3... Nf6 4. Nb5?? { (-1.25 → -3.76) Blunder. Nh3 was best. } (4. Nh3 d5 5. a3 Bd6 6. Nf4 d4 7. Ne4 Nxe4 8. Qxe4 g6 9. Nd3 dxe3) 4... Ne5?? { (-3.76 → -0.74) Blunder. a6 was best. } (4... a6 5. Nc3) 5. Qg3 a6 6. Qxe5 axb5 7. Bxb5 c6 8. Be2 Ra5?! { (-1.95 → -1.32) Inaccuracy. d5 was best. } (8... d5 9. Qd4 Bd6 10. Nf3 Qc7 11. Qh4 e5 12. b3 e4 13. Nd4 h6 14. Bb2) 9. Qg3 h5 10. Nh3? { (-1.12 → -2.68) Mistake. f3 was best. } (10. f3 h4 11. Qf2 d5 12. c3 Bd6 13. b4 Ra8 14. Nh3 e5 15. Ng5 h3) 10... h4 11. Qf3?! { (-2.70 → -3.68) Inaccuracy. Qf4 was best. } (11. Qf4 e5) 11... Rf5 12. Nf4 g5 13. Bd3 gxf4 14. Bxf5 fxe3 15. Qxe3?! { (-4.15 → -6.47) Inaccuracy. fxe3 was best. } (15. fxe3 exf5) 15... Nd5?? { (-6.47 → -0.61) Blunder. Qa5 was best. } (15... Qa5 16. Bh3 Bc5 17. b4 Qxb4 18. Ba3 Bxe3 19. Bxb4 Bxf2+ 20. Kxf2 Ne4+ 21. Ke1) 16. Qe2?? { (-0.61 → -14.54) Blunder. Qf3 was best. } (16. Qf3 Qg5 17. Kd1 Qf6 18. a4 Be7 19. Be4 Qxf3+ 20. Bxf3 Ne3+ 21. fxe3 d5) 16... Nf4 17. Qf3 Qg5?? { (-10.63 → -2.94) Blunder. Nxg2+ was best. } (17... Nxg2+) 18. Bg4?? { (-2.94 → Mate in 3) Checkmate is now unavoidable. Kd1 was best. } (18. Kd1 Qxf5) 18... Bb4?? { (Mate in 3 → 1.44) Lost forced checkmate sequence. Nxg2+ was best. } (18... Nxg2+ 19. Qxg2 Qe5+ 20. Kf1 Qe1#) 19. O-O?? { (1.44 → Mate in 7) Checkmate is now unavoidable. Kd1 was best. } (19. Kd1 Nd5) 19... Bd6?? { (Mate in 7 → 0.09) Lost forced checkmate sequence. Ne2+ was best. } (19... Ne2+ 20. Kh1 Qe5 21. g3 hxg3 22. Qxf7+ Kd8 23. Qxd7+ Bxd7 24. fxg3 Rxh2+ 25. Kxh2) 20. g3?? { (0.09 → Mate in 4) Checkmate is now unavoidable. Kh1 was best. } (20. Kh1) 20... hxg3 21. fxg3 Bc5+ 22. Kh1 Rxh2+ 23. Kxh2 Qh4# { Game ends by variant rule. } 0-1