FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/vobcY7kB"]
[Date "2025.01.21"]
[White "chessplayer794"]
[Black "Paipai12345"]
[Result "0-1"]
[GameId "vobcY7kB"]
[UTCDate "2025.01.21"]
[UTCTime "12:09:42"]
[WhiteElo "1196"]
[BlackElo "1078"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+39"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. c4 { [%eval #17] } 4... Bxc4 { [%eval #16] } 5. Qb3?? { (Mate in 16 → -0.51) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.51] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8) 5... Bxb3 { [%eval -1.9] } 6. axb3 { [%eval -0.48] } 6... Rb8 { [%eval -0.23] } 7. Rxa7 { [%eval -0.13] } 7... Rxb3 { [%eval -0.12] } 8. Rxc7 { [%eval -0.52] } 8... Rxb2 { [%eval -0.23] } 9. Rxd7?? { (-0.23 → Mate in 9) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-9] } (9. Bxb2 Qxc7) 9... Qxd7?? { (Mate in 9 → -5.11) Lost forced checkmate sequence. Kxd7 was best. } { [%eval -5.11] } (9... Kxd7 10. Bxb2 e5 11. Bxe5 Be7 12. Bxg7 Qb8 13. Bxh8 Qxh2 14. Rxh2 h5 15. Rxh5) 10. Bxb2 { [%eval -4.42] } 10... Qxd2 { [%eval -3.61] } 11. Kxd2?? { (-3.61 → Mate in 7) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-7] } (11. Bxg7 Qxe1 12. Bxf8 Qxb1 13. Bxe7 Qxg1 14. Rxg1 Nxe7 15. h3 Kd7 16. g3 Rc8) 11... g6 { [%eval #-7] } 12. Bxh8 { [%eval #-6] } 12... Bg7 { [%eval #-7] } 13. Bxg7 { [%eval #-6] } 13... Kf8 { [%eval #-6] } 14. Bxf8 { [%eval #-5] } 14... Nf6 { [%eval #-5] } 15. Bxe7 { [%eval #-4] } 15... g5 { [%eval #-4] } 16. Bxf6 { [%eval #-3] } 16... h5 { [%eval #-3] } 17. Bxg5 { [%eval #-2] } 17... h4 { [%eval #-2] } 18. Bxh4 { [%eval #-1] } 18... f6 { [%eval #-1] } 19. Bxf6# { Game ends by variant rule. } 0-1