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[Event "rated King of the Hill game"] [Site "https://lichess.org/vn2FwzdR"] [Date "2022.02.22"] [White "AnaxXenos"] [Black "Valentyn_Bodnaryuk"] [Result "0-1"] [GameId "vn2FwzdR"] [UTCDate "2022.02.22"] [UTCTime "19:07:05"] [WhiteElo "1617"] [BlackElo "1384"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+151"] [Variant "King of the Hill"] [TimeControl "600+5"] [ECO "C52"] [Opening "Italian Game: Evans Gambit, Slow Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.6] } 1... e5?! { (0.60 → 1.19) Inaccuracy. d5 was best. } { [%eval 1.19] } (1... d5 2. exd5 e6 3. dxe6 Bxe6 4. d4 c5 5. d5 Bxd5 6. Nc3) 2. Nf3?! { (1.19 → 0.53) Inaccuracy. f4 was best. } { [%eval 0.53] } (2. f4 d5 3. exd5 c6 4. Nc3 exf4 5. d4 cxd5 6. Bxf4 Bb4) 2... Nc6 { [%eval 0.66] } 3. Bc4?! { (0.66 → 0.01) Inaccuracy. d4 was best. } { [%eval 0.01] } (3. d4 exd4 4. c3 d5 5. exd5 Qxd5 6. cxd4 Nf6 7. Nc3 Bb4) 3... Bc5?! { (0.01 → 0.75) Inaccuracy. Nf6 was best. } { [%eval 0.75] } (3... Nf6 4. Qe2 Bc5 5. d3 O-O 6. Bg5 h6 7. Bxf6 Qxf6 8. c3) 4. b4? { (0.75 → -0.54) Mistake. d3 was best. } { [%eval -0.54] } (4. d3 Nf6 5. Nc3 d6 6. Bg5 h6 7. Bxf6 Qxf6 8. Nd5 Qg6) 4... Bxb4 { [%eval -0.52] } 5. c3 { [%eval -0.51] } 5... Ba5 { [%eval -0.31] } 6. O-O { [%eval -0.53] } { C52 Italian Game: Evans Gambit, Slow Variation } 6... Nf6 { [%eval 0.0] } 7. Re1? { (0.00 → -1.15) Mistake. d4 was best. } { [%eval -1.15] } (7. d4 exd4) 7... d5?? { (-1.15 → 1.53) Blunder. O-O was best. } { [%eval 1.53] } (7... O-O 8. Bb3 d6 9. Na3 a6 10. Nc4 b5 11. Nxa5 Nxa5 12. d4 Qe7 13. Nh4 Nxb3 14. axb3) 8. exd5 { [%eval 1.23] } 8... Nxd5 { [%eval 1.79] } 9. Bb5?? { (1.79 → -0.91) Blunder. Qb3 was best. } { [%eval -0.91] } (9. Qb3 Be6) 9... Qd6?? { (-0.91 → 5.21) Blunder. O-O was best. } { [%eval 5.21] } (9... O-O) 10. Ba3 { [%eval 4.76] } 10... Qf6?! { (4.76 → 6.20) Inaccuracy. Bb4 was best. } { [%eval 6.2] } (10... Bb4 11. cxb4 Bg4 12. Bxc6+ bxc6 13. b5 Qf6 14. Nc3 O-O-O 15. Qa4 Bxf3 16. bxc6 Nb4 17. gxf3) 11. d4?! { (6.20 → 3.90) Inaccuracy. Rxe5+ was best. } { [%eval 3.9] } (11. Rxe5+ Be6) 11... Kd8?? { (3.90 → 11.45) Blunder. Bd7 was best. } { [%eval 11.45] } (11... Bd7 12. dxe5) 12. Bxc6? { (11.45 → 4.63) Mistake. dxe5 was best. } { [%eval 4.63] } (12. dxe5 Qe6) 12... bxc6 { [%eval 4.8] } 13. dxe5 { [%eval 4.38] } 13... Qf5?! { (4.38 → 6.37) Inaccuracy. Qg6 was best. } { [%eval 6.37] } (13... Qg6 14. e6) 14. Nd4 { [%eval 5.3] } 14... Qd7 { [%eval 5.92] } 15. e6 { [%eval 6.85] } 15... fxe6 { [%eval 6.46] } 16. Nxe6+ { [%eval 6.77] } 16... Ke8 { [%eval 14.05] } 17. Nc5+ { [%eval 12.31] } 17... Kd8 { [%eval 14.45] } 18. Nxd7 { [%eval 14.15] } 18... Kxd7?! { (14.15 → Mate in 7) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #7] } (18... Bxd7 19. Kf1) 19. Bb2?! { (Mate in 7 → 13.28) Lost forced checkmate sequence. Qg4+ was best. } { [%eval 13.28] } (19. Qg4+ Kd8 20. Qg5+ Nf6 21. Be7+ Ke8 22. Bxf6+ Be6 23. Qxg7 Bb4 24. Rxe6+ Be7 25. Qxe7#) 19... Ba6 { [%eval 17.24] } 20. Nd2 { [%eval 13.28] } 20... Rhe8 { [%eval 16.8] } 21. Nf3 { [%eval 7.56] } 21... Rxe1+ { [%eval 7.76] } 22. Qxe1 { [%eval 7.67] } 22... Re8 { [%eval 7.53] } 23. Qd2 { [%eval 7.54] } 23... Re2 { [%eval 7.67] } 24. Qd1?? { (7.67 → 0.00) Blunder. Qg5 was best. } { [%eval 0.0] } (24. Qg5) 24... Kd6?? { (0.00 → 10.51) Blunder. Rxb2 was best. } { [%eval 10.51] } (24... Rxb2 25. c4 Bc3 26. Rb1 Rxb1 27. Qxb1 Bxc4 28. Qe4 Nb6 29. Nd4 Bd5 30. Qe5 Bxd4 31. Qxd4) 25. Rb1?? { (10.51 → 1.05) Blunder. Ba3+ was best. } { [%eval 1.05] } (25. Ba3+) 25... Ke6?? { (1.05 → 10.24) Blunder. Bb6 was best. } { [%eval 10.24] } (25... Bb6 26. c4) 26. Ba1?? { (10.24 → 3.58) Blunder. c4 was best. } { [%eval 3.58] } (26. c4) 26... Bxc3 { [%eval 4.33] } 27. Bxc3 { [%eval 4.53] } 27... Nxc3 { [%eval 4.75] } 28. Qb3+?? { (4.75 → 1.63) Blunder. Qd4 was best. } { [%eval 1.63] } (28. Qd4 Nxb1 29. Ng5+ Ke7 30. Qxg7+ Kd6 31. Qd4+ Ke7 32. h4 Nd2 33. Nxh7 Bc4 34. Qf6+ Kd7) 28... Kf5 { [%eval 0.62] } 29. Qb4 { [%eval 0.77] } 29... Nxb1?? { (0.77 → 6.65) Blunder. Re5 was best. } { [%eval 6.65] } (29... Re5) 30. Nd4+?? { (6.65 → Mate in 1) Checkmate is now unavoidable. g4+ was best. } { [%eval #-1] } (30. g4+) 30... Ke4# { Game ends by variant rule. } 0-1