FEN
[Event "Engr. Jojo Birthday Tournament"]
[Site "https://lichess.org/vSofFN61"]
[Date "2023.08.30"]
[White "Emohunter12"]
[Black "MarkAngeloGodino"]
[Result "0-1"]
[GameId "vSofFN61"]
[UTCDate "2023.08.30"]
[UTCTime "12:41:55"]
[WhiteElo "1128"]
[BlackElo "1598"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (-3.08 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. f3?? { (Mate in 16 → -1.53) Lost forced checkmate sequence. b4 was best. } { [%eval -1.53] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... Ba3 { [%eval -1.83] } 3. bxa3 { [%eval -2.36] } 3... Qg5 { [%eval -2.33] } 4. f4?? { (-2.33 → Mate in 13) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-13] } (4. Kf2 Qxd2 5. Nxd2 Nc6 6. g4 d6 7. Qe1 Nge7 8. Ke3 Nd4 9. Kxd4 c5 10. Kxc5 dxc5) 4... Qxg2 { [%eval #-13] } 5. Bxg2 { [%eval #-12] } 5... b6 { [%eval #-12] } 6. Bxa8 { [%eval #-11] } 6... Bb7 { [%eval #-11] } 7. Bxb7 { [%eval #-10] } 7... Na6 { [%eval #-10] } 8. Bxa6 { [%eval #-9] } 8... b5 { [%eval #-9] } 9. Bxb5 { [%eval #-8] } 9... Kf8 { [%eval #-10] } 10. Bxd7 { [%eval #-9] } 10... c6?? { (Mate in 9 → 0.76) Lost forced checkmate sequence. e5 was best. } { [%eval 0.76] } (10... e5 11. fxe5 c6 12. Bxc6 Ke8 13. Bxe8 h6 14. Bxf7 Rh7 15. Bxg8 g5 16. Bxh7 g4 17. hxg4) 11. Bxc6?? { (0.76 → Mate in 6) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #-6] } (11. Bxe6) 11... Ke8 { [%eval #-6] } 12. Bxe8 { [%eval #-5] } 12... h6 { [%eval #-7] } 13. Bxf7 { [%eval #-6] } 13... Rh7 { [%eval #-6] } 14. Bxg8 { [%eval #-5] } 14... h5 { [%eval #-5] } 15. Bxe6 { [%eval #-4] } 15... g5 { [%eval #-4] } 16. fxg5 { [%eval #-3] } 16... Rf7 { [%eval #-3] } 17. Bxf7 { [%eval #-2] } 17... a5 { [%eval #-2] } 18. Bxh5 { [%eval #-1] } 18... a4 { [%eval #-1] } 19. Bg4# { Game ends by variant rule. } 0-1