FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/vOVTAb2d"]
[Date "2024.12.25"]
[White "ZdzichuEdek"]
[Black "kukla77"]
[Result "1-0"]
[GameId "vOVTAb2d"]
[UTCDate "2024.12.25"]
[UTCTime "09:09:23"]
[WhiteElo "1216"]
[BlackElo "1587"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5?? { (Mate in 16 → 0.89) Lost forced checkmate sequence. g5 was best. } { [%eval 0.89] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.29] } 2... gxh6? { (0.29 → 1.43) Mistake. Nxh6 was best. } { [%eval 1.43] } (2... Nxh6 3. b4 cxb4 4. g4 Nxg4 5. Qd2 Nxh2 6. Qxb4 Nxf1 7. Qxb7) 3. b4 { [%eval 1.51] } 3... cxb4 { [%eval 1.87] } 4. Nc3?! { (1.87 → 0.92) Inaccuracy. Nh3 was best. } { [%eval 0.92] } (4. Nh3) 4... bxc3 { [%eval 1.3] } 5. Qd2?? { (1.30 → -0.76) Blunder. Nh3 was best. } { [%eval -0.76] } (5. Nh3 b5 6. a4 bxa4 7. Rxa4 Qb6 8. Rxa7 Rxa7 9. Qa1 Rxa1 10. e3 Rxe1) 5... cxd2 { [%eval -0.92] } 6. Kxd2 { [%eval -1.06] } 6... Na6 { [%eval -0.69] } 7. Nf3?? { (-0.69 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (7. h4 h5) 7... e5 { [%eval #-15] } 8. Nxe5 { [%eval #-14] } 8... Qg5 { [%eval #-14] } 9. Nxf7 { [%eval #-13] } 9... Qxg2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #11] } (9... Qxd2 10. Nxh6 Qxc2 11. Nxg8 Qxa2 12. Rxa2 Rxg8 13. Rxa6 Rxg2 14. Rxa7 Rxa7 15. Bxg2) 10. Nxh8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-11] } (10. Bxg2 Kxf7 11. Bxb7 Bxb7 12. Rag1 Bxh1 13. Rxg8 Rxg8 14. a3 Bxa3 15. Kc1 Bxc1) 10... Qxf2?? { (Mate in 11 → -2.44) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -2.44] } (10... Qxh2 11. Rxh2 h5 12. Rxh5 d6 13. Rxh7 Be6 14. Rxb7 Bxa2 15. Rxa2 Nb4 16. Rxb4) 11. e4?? { (-2.44 → Mate in 11) Checkmate is now unavoidable. Ng6 was best. } { [%eval #-11] } (11. Ng6 hxg6) 11... Qxh2 { [%eval #-11] } 12. Rxh2 { [%eval #-10] } 12... Ba3?? { (Mate in 10 → -2.08) Lost forced checkmate sequence. h5 was best. } { [%eval -2.08] } (12... h5 13. Rxh5 Nc7 14. Rxh7 d6 15. Rxc7 Bg4 16. Rxb7 Bh6 17. Rxa7 Bxd2 18. Rxa8) 13. Rxh6 { [%eval -2.19] } 13... Nxh6 { [%eval -1.85] } 14. Nf7?? { (-1.85 → Mate in 12) Checkmate is now unavoidable. d4 was best. } { [%eval #-12] } (14. d4 b5) 14... Kxf7 { [%eval #-12] } 15. Rc1 { [%eval #-9] } 15... Bxc1 { [%eval #-9] } 16. Kxc1 { [%eval #-8] } 16... Kg6?? { (Mate in 8 → -3.08) Lost forced checkmate sequence. d5 was best. } { [%eval -3.08] } (16... d5 17. exd5 Bh3 18. Bxh3 Ng4 19. Bxg4 h5 20. Bxh5 Rd8 21. Bxf7 Rxd5 22. Bxd5) 17. d4?! { (-3.08 → -4.09) Inaccuracy. Bh3 was best. } { [%eval -4.09] } (17. Bh3 Ng4) 17... Ng4?? { (-4.09 → 0.08) Blunder. Nb8 was best. } { [%eval 0.08] } (17... Nb8 18. d5) 18. Bxa6 { [%eval -0.22] } 18... bxa6 { [%eval -0.7] } 19. e5 { [%eval -1.0] } 19... Nxe5 { [%eval -0.7] } 20. dxe5 { [%eval -1.18] } 20... d6?? { (-1.18 → 1.15) Blunder. Kf7 was best. } { [%eval 1.15] } (20... Kf7 21. Kb2) 21. exd6 { [%eval 0.75] } 21... Bd7?? { (0.75 → Mate in 5) Checkmate is now unavoidable. Bb7 was best. } { [%eval #5] } (21... Bb7 22. Kd2) 22. c4?? { (Mate in 5 → 0.60) Lost forced checkmate sequence. Kb2 was best. } { [%eval 0.6] } (22. Kb2 Be6 23. Kc1 Bxa2 24. Kb1 Bxb1 25. d7 Bxc2 26. d8=K Rxd8#) 22... Re8?? { (0.60 → 2.52) Blunder. Ba4 was best. } { [%eval 2.52] } (22... Ba4 23. c5 Bb3 24. axb3 h5 25. d7 h4 26. c6 h3 27. Kd2 Kf7 28. Kd3) 23. c5 { [%eval 2.24] } 23... Re7?! { (2.24 → 3.34) Inaccuracy. Be6 was best. } { [%eval 3.34] } (23... Be6 24. d7) 24. dxe7 { [%eval 3.23] } 24... Bc6?? { (3.23 → Mate in 4) Checkmate is now unavoidable. Bc8 was best. } { [%eval #4] } (24... Bc8 25. e8=K) 25. e8=R { [%eval #4] } 25... Bxe8 { [%eval #3] } 26. c6 { [%eval #3] } 26... Bxc6 { [%eval #2] } 27. a4 { [%eval #2] } 27... Bxa4 { [%eval #1] } 28. Kc2 { [%eval #1] } 28... Bxc2# { Game ends by variant rule. } 1-0