- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/vHpIz3QV"] [Date "2025.10.15"] [White "Opendo"] [Black "pawnswindler"] [Result "1-0"] [GameId "vHpIz3QV"] [UTCDate "2025.10.15"] [UTCTime "09:53:47"] [WhiteElo "1774"] [BlackElo "2223"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. b4 { [%eval 3.93] } 2... cxb4 { [%eval 0.24] } 3. Ba3 { [%eval 0.0] } 3... bxa3 { [%eval 0.0] } 4. Nxa3 { [%eval 0.16] } 4... b5 { [%eval -0.11] } 5. Nxb5 { [%eval 0.0] } 5... a5?! { (0.00 → 0.67) Inaccuracy. Ba6 was best. } { [%eval 0.67] } (5... Ba6 6. Nxa7 Rxa7 7. Bxa6 Nxa6 8. c4 d5 9. cxd5 Qxd5 10. Qa4) 6. Na7? { (0.67 → -0.90) Mistake. Na3 was best. } { [%eval -0.9] } (6. Na3 Ra6) 6... Rxa7 { [%eval -0.38] } 7. Ba6?! { (-0.38 → -1.14) Inaccuracy. g3 was best. } { [%eval -1.14] } (7. g3 Rb7) 7... Nxa6?! { (-1.14 → -0.16) Inaccuracy. Rxa6 was best. } { [%eval -0.16] } (7... Rxa6 8. Qh5) 8. Qh5 { [%eval -0.09] } 8... e6 { [%eval 0.4] } 9. Qxh7?! { (0.40 → -0.63) Inaccuracy. Qxa5 was best. } { [%eval -0.63] } (9. Qxa5) 9... Rxh7 { [%eval -1.13] } 10. h4 { [%eval -1.07] } 10... Rxh4 { [%eval -0.53] } 11. Rxh4 { [%eval -0.55] } 11... Qxh4 { [%eval 0.84] } 12. Kd1?? { (0.84 → -0.85) Blunder. c4 was best. } { [%eval -0.85] } (12. c4 Qxf2) 12... Qxf2 { [%eval -0.23] } 13. a3?? { (-0.23 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (13. c4 Qxg1) 13... Qxd2 { [%eval #-10] } 14. Kxd2 { [%eval #-9] } 14... Bxa3 { [%eval #-9] } 15. Rxa3 { [%eval #-8] } 15... Kf8 { [%eval #-9] } 16. Rxa5 { [%eval #-8] } 16... Nb8?? { (Mate in 8 → -2.92) Lost forced checkmate sequence. Nc7 was best. } { [%eval -2.92] } (16... Nc7 17. Rxa7 Bb7 18. Rxb7 g6 19. Rxc7 Kg7 20. Rxd7 Kh6 21. Rxf7 Ne7 22. Rxe7) 17. Rxa7 { [%eval -2.54] } 17... Bb7 { [%eval -1.47] } 18. Rxb7 { [%eval -1.54] } 18... Nc6 { [%eval -1.9] } 19. Rxd7 { [%eval -2.59] } 19... Nge7?? { (-2.59 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (19... g5) 20. Rxe7 { [%eval 0.0] } 20... Kxe7 { [%eval -0.08] } 21. e4? { (-0.08 → -1.19) Mistake. Kc3 was best. } { [%eval -1.19] } (21. Kc3 Nd4) 21... Na7? { (-1.19 → 0.00) Mistake. e5 was best. } { [%eval 0.0] } (21... e5 22. Ke1 f5 23. exf5 e4 24. Ne2 g5 25. fxg6 Nd4 26. Nxd4 e3 27. Kd2) 22. Ne2 { [%eval -0.08] } 22... e5?! { (-0.08 → 0.86) Inaccuracy. Kd7 was best. } { [%eval 0.86] } (22... Kd7) 23. Nf4?? { (0.86 → -1.97) Blunder. g4 was best. } { [%eval -1.97] } (23. g4 f5) 23... exf4 { [%eval -1.24] } 24. g3 { [%eval -0.54] } 24... fxg3 { [%eval -0.84] } 25. Ke2? { (-0.84 → -2.45) Mistake. e5 was best. } { [%eval -2.45] } (25. e5 f5 26. exf6 gxf6 27. c4 f5 28. c5 Nb5 29. c6 Na3 30. c7 g2) 25... f5 { [%eval -2.06] } 26. exf5 { [%eval -2.17] } 26... g6 { [%eval -1.69] } 27. fxg6 { [%eval -1.67] } 27... g2 { [%eval -1.74] } 28. c4?? { (-1.74 → Mate in 9) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-9] } (28. Kd3 Nc8) 28... Nb5 { [%eval #-9] } 29. cxb5 { [%eval #-8] } 29... Kf8?? { (Mate in 8 → -0.14) Lost forced checkmate sequence. Ke6 was best. } { [%eval -0.14] } (29... Ke6 30. g7 Kd7 31. g8=B Ke6 32. Bxe6 g1=R 33. Ke1 Rxe1 34. b6 Rxe6 35. b7) 30. b6?? { (-0.14 → Mate in 5) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-5] } (30. Kd1 Ke7 31. b6 g1=N 32. Kc2 Ne2 33. Kc1 Nxc1 34. b7 Nd3 35. g7 Ne5) 30... g1=R?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Kf7 was best. } { [%eval #3] } (30... Kf7 31. gxf7 g1=R 32. Kd1 Rxd1 33. b7 Ra1 34. f8=N Ra8 35. bxa8=K#) 31. Kd2 { [%eval #3] } 31... Rxg6 { [%eval #2] } 32. Kc2 { [%eval #2] } 32... Rxb6 { [%eval #1] } 33. Kb3 { [%eval #1] } 33... Rxb3# { Game ends by variant rule. } 1-0