FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/vHHFxNol"]
[Date "2025.06.05"]
[White "moxusus"]
[Black "Vika0503"]
[Result "0-1"]
[GameId "vHHFxNol"]
[UTCDate "2025.06.05"]
[UTCTime "17:10:39"]
[WhiteElo "1148"]
[BlackElo "1542"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 b5 2. Bxb5 c6?? { (1.19 → 4.47) Blunder. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 dxc6?? { (5.05 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Qh5?? { (Mate in 14 → 4.03) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxc3) 4... Qxd2 5. Qxf7?? { (4.22 → 0.00) Blunder. Nxd2 was best. } (5. Nxd2 Bh3 6. Qxh3 Kd8 7. Qxh7 Rxh7 8. Ne2 Rxh2 9. Rxh2 Ke8) 5... Qxc2?! { (0.00 → 0.68) Inaccuracy. Qxe1 was best. } (5... Qxe1 6. Qxe8 Qxf2 7. Qxc8 Qxg2 8. Qxf8 Qxg1 9. Qxg7 Qxh1 10. Qxg8) 6. Qxe8 Qxb2?? { (0.45 → 7.00) Blunder. Qxb1 was best. } (6... Qxb1 7. Qxc8) 7. Qxf8?? { (7.00 → 0.34) Blunder. Bxb2 was best. } (7. Bxb2 g6 8. Bxh8 e5 9. Bxe5 c5 10. Qxg6 hxg6 11. Bxb8 Rxb8 12. h3 Rxb1) 7... Qxf2?? { (0.34 → 3.23) Blunder. Qxc1 was best. } (7... Qxc1 8. Qxc8) 8. Qxg7?? { (3.23 → 0.21) Blunder. Kxf2 was best. } (8. Kxf2 Nh6 9. Qxc8 Rxc8 10. Ne2 Re8 11. Nbc3 c5 12. Re1 a5 13. a4 Nc6) 8... Qxg2?! { (0.21 → 0.84) Inaccuracy. Qxe1 was best. } (8... Qxe1 9. Qxh7 Qxc1 10. Qxg8 Qxb1 11. Rxb1 Rxg8 12. Rxb8 Rxg2 13. Rxc8 Rxa2 14. Rxa8) 9. Qxg8?? { (0.84 → -3.15) Blunder. Qxh8 was best. } (9. Qxh8 Qxa2) 9... Qxg1?? { (-3.15 → 2.61) Blunder. Rxg8 was best. } (9... Rxg8 10. Bb2 Qxb2 11. Na3 Qxh2 12. Rxh2 Rxg1 13. Rxh7 Rxe1 14. Rxe7 Rxa1 15. Rxa7) 10. Qxh7 Qxh2 11. Qxh8?? { (2.30 → Mate in 6) Checkmate is now unavoidable. Qxh2 was best. } (11. Qxh2 Rxh2) 11... Qxh8 12. Rxh8 a6 13. Rxc8 Ra7?? { (Mate in 5 → 6.16) Lost forced checkmate sequence. Nd7 was best. } (13... Nd7 14. Rxc6 Rf8 15. Rxa6 e6 16. Rxe6 Ne5 17. Rxe5 Rf4 18. exf4#) 14. Rxc6 Nxc6 15. e4 Nd8?? { (3.51 → Mate in 12) Checkmate is now unavoidable. Ra8 was best. } (15... Ra8 16. Nc3) 16. Nc3 a5 17. a4 Rd7 18. Nd5?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Kd2 was best. } (18. Kd2 Rxd2 19. Bxd2 Nb7 20. Rf1 e6 21. Bh6 e5 22. Rf7 Nd6 23. Nd5 Nxe4) 18... Rxd5 19. exd5 Ne6 20. dxe6# { Game ends by variant rule. } 0-1