- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/uoTAsaA8"] [Date "2025.10.05"] [White "Rico_4-A"] [Black "jonbbhhh"] [Result "1-0"] [GameId "uoTAsaA8"] [UTCDate "2025.10.05"] [UTCTime "13:00:11"] [WhiteElo "1633"] [BlackElo "1728"] [WhiteRatingDiff "+70"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6 { [%eval -3.28] } 2. Kf2 { [%eval -0.76] } 2... Ng4?! { (-0.76 → -0.15) Inaccuracy. e6 was best. } { [%eval -0.15] } (2... e6 3. g4 Nxg4 4. fxg4 Ba3 5. bxa3 Qh4 6. Nf3 Qxh2 7. Nxh2 Na6 8. c4) 3. fxg4 { [%eval -0.15] } 3... f5 { [%eval -0.33] } 4. gxf5 { [%eval 0.02] } 4... g6 { [%eval -0.23] } 5. fxg6 { [%eval -0.07] } 5... hxg6 { [%eval -0.22] } 6. Nh3?! { (-0.22 → -0.85) Inaccuracy. Kg3 was best. } { [%eval -0.85] } (6. Kg3 Rxh2 7. Kxh2 c5 8. Qe1 c4 9. b3 cxb3 10. cxb3 b5) 6... Rxh3 { [%eval -0.58] } 7. gxh3 { [%eval -1.22] } 7... Bh6?? { (-1.22 → Mate in 14) Checkmate is now unavoidable. b6 was best. } { [%eval #14] } (7... b6 8. Kg3) 8. Ke3?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-13] } (8. Rg1 Bxd2 9. Rxg6 Bxc1 10. Qxd7 Bxb2 11. Qxd8 Bxa1 12. Qxc7 Bxh3 13. Qxb7 Bxf1) 8... Bxe3 { [%eval #-13] } 9. dxe3 { [%eval #-12] } 9... e5?? { (Mate in 12 → -0.29) Lost forced checkmate sequence. Kf7 was best. } { [%eval -0.29] } (9... Kf7 10. Qxd7 Bxd7 11. Bd2 Bxh3 12. Bxh3 Qxd2 13. Nxd2 Nd7 14. Bxd7 Rc8 15. Bxc8) 10. Qxd7 { [%eval -0.96] } 10... Bxd7?? { (-0.96 → Mate in 11) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #11] } (10... Nxd7) 11. Rg1 { [%eval #11] } 11... Bxh3 { [%eval #10] } 12. Rxg6 { [%eval #10] } 12... Bxf1 { [%eval #9] } 13. a4 { [%eval #9] } 13... Bxe2 { [%eval #8] } 14. c4 { [%eval #8] } 14... Bxc4 { [%eval #7] } 15. Ra2 { [%eval #7] } 15... Bxa2 { [%eval #6] } 16. h3 { [%eval #7] } 16... Bxb1 { [%eval #6] } 17. e4 { [%eval #6] } 17... Bxe4 { [%eval #5] } 18. a5 { [%eval #5] } 18... Bxg6 { [%eval #4] } 19. a6 { [%eval #4] } 19... bxa6 { [%eval #3] } 20. Bg5 { [%eval #3] } 20... Qxg5 { [%eval #2] } 21. h4 { [%eval #2] } 21... Qxh4 { [%eval #1] } 22. b4 { [%eval #1] } 22... Qxb4# { Game ends by variant rule. } 1-0