@nikhildixit Thank you! Very beautiful)
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Most likely these games were staged, but if they weren't, I think we are looking at some bullet games because things like this can happen in <=1 min games(with or without increment.
the 10 move is a classic one ,
someone showed me it as a kid. I still remember those moves :D
someone showed me it as a kid. I still remember those moves :D
So, I induce from first paragraphs, that there is still lots of material, that material might be balanced, but that there must be so much imbalance between the players of positional (or potential mobliity) nature that only the king can move, but that would terminate the game. So low attrition termination, I think is the curiosity here.
So yes. interesting, to me to find out if that reasoning is missing a spot. I do find that there might be some terminal chess to learn that as the community opening knowledge increases, we in general, if only looking at good play that implements that, might never be exposed to the board logic of small attrition chess (I find one could use the attrition clock too).
endgame is not just depth. it seems not to mean termination per ruleset. So I think it is used to indicate lots of attrition, and not positial total restriction culminating in mate or staement ending. ending not being always endgame.
I am not only playing with words. Good question I say. The blog. and now, the examples.
So yes. interesting, to me to find out if that reasoning is missing a spot. I do find that there might be some terminal chess to learn that as the community opening knowledge increases, we in general, if only looking at good play that implements that, might never be exposed to the board logic of small attrition chess (I find one could use the attrition clock too).
endgame is not just depth. it seems not to mean termination per ruleset. So I think it is used to indicate lots of attrition, and not positial total restriction culminating in mate or staement ending. ending not being always endgame.
I am not only playing with words. Good question I say. The blog. and now, the examples.



sorry I would have preferred all of them would be sideways. But we have no contorl over matrices of emdeded images, for their size. The point here was to get an ensemble view, of the position aspects. I think I was right to make such more absrtact observation. This is how I like to approach chess, right or wrong, it gives me some seeking momentum, in dialog with few examples of course.
I wonder when are the earliest possible A0/LC0 mates and stalemates. All that chess that opening knowledge is pussing the frontier deeper and deeper that each generation of learner that uses such knowledge as their approach to chess, will not need to ever look at. But that would still be chess board logic in low attrition, near termination issues... All that hidden chess.
I wonder when are the earliest possible A0/LC0 mates and stalemates. All that chess that opening knowledge is pussing the frontier deeper and deeper that each generation of learner that uses such knowledge as their approach to chess, will not need to ever look at. But that would still be chess board logic in low attrition, near termination issues... All that hidden chess.
I feel dumber having played through these games, yet oddly entertained.....
Might want to credit the original inventor of several (if not all) of these, the inimitable (or, in this case, imitable) Sam Lloyd...
(ppqty.com/shortest-possible-stalemate/)
(ppqty.com/shortest-possible-stalemate/)