Comments on https://lichess.org/@/matstc/blog/a-chess-metric-ease-for-humans/dIqTm3AJ
@matstc
I liked the idea. I like how you explained the formula well.
This is cool.
I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move!
I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move!
@Blinto said in #3:
I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move!
For sure!
Actually there are quite a few papers on puzzle complexity (see further reading).
@Blinto said in #3:
> I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move!
For sure!
Actually there are quite a few papers on puzzle complexity (see [further reading](https://colab.research.google.com/drive/1LEXjH18A34lkZw2qwHIV0AwNuJrjLBGR#scrollTo=mbCh7j2EZbhR)).
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