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A Chess Metric: Ease (for Humans)

@matstc

I liked the idea. I like how you explained the formula well.

This is cool.

@matstc I liked the idea. I like how you explained the formula well. This is cool.

I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move!

I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move!

@Blinto said in #3:

I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move!

For sure!

Actually there are quite a few papers on puzzle complexity (see further reading).

@Blinto said in #3: > I could see this being used in some puzzles for the opponent to have more human-like responses. It could even go a step further and opt for moves that give the puzzlegoer the lowest certainty for the correct move! For sure! Actually there are quite a few papers on puzzle complexity (see [further reading](https://colab.research.google.com/drive/1LEXjH18A34lkZw2qwHIV0AwNuJrjLBGR#scrollTo=mbCh7j2EZbhR)).