FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/uOLKOTRS"]
[Date "2025.11.13"]
[White "Creeper_Player"]
[Black "Some7Player"]
[Result "0-1"]
[GameId "uOLKOTRS"]
[UTCDate "2025.11.13"]
[UTCTime "11:01:22"]
[WhiteElo "1507"]
[BlackElo "1628"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Qxf3 { [%eval 4.56] } 7... Nd7?! { (4.56 → 6.71) Inaccuracy. Nh6 was best. } { [%eval 6.71] } (7... Nh6 8. Qxa8 Nxf7 9. Qxb8 e5 10. Qxf8 Rxf8 11. e4 Rh8 12. Ne2) 8. Bxg8 { [%eval 4.53] } 8... Rxg8 { [%eval 4.58] } 9. Qxf8 { [%eval 4.29] } 9... Nxf8 { [%eval 4.4] } 10. e4 { [%eval 4.38] } 10... h6 { [%eval 3.92] } 11. Nh3 { [%eval 3.37] } 11... h5?? { (3.37 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (11... g5 12. Nxg5) 12. Ng1?? { (Mate in 15 → 4.47) Lost forced checkmate sequence. e5 was best. } { [%eval 4.47] } (12. e5 e6 13. Nc3 c6 14. Ng5 Nh7 15. Nxh7 Rac8 16. Nf8 Rgxf8 17. f4 Rxf4) 12... h4 { [%eval 5.19] } 13. Ne2 { [%eval 5.01] } 13... Nh7 { [%eval 4.88] } 14. Ng3? { (4.88 → 2.68) Mistake. b3 was best. } { [%eval 2.68] } (14. b3) 14... hxg3 { [%eval 3.0] } 15. fxg3?? { (3.00 → 0.75) Blunder. hxg3 was best. } { [%eval 0.75] } (15. hxg3 Rh8 16. g4 g5 17. b3 Nf8 18. Nc3 Rh6 19. e5 e6 20. Ke3 Rd8) 15... Rgf8 { [%eval 0.14] } 16. g4?? { (0.14 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #-7] } (16. e5 Ng5 17. g4 e6 18. b3 Rf7 19. a4 g6 20. Na3 Re8 21. Rb1 Nh3) 16... Rf5 { [%eval #-7] } 17. exf5 { [%eval #-6] } 17... g6 { [%eval #-6] } 18. fxg6 { [%eval #-5] } 18... e6?? { (Mate in 5 → 7.91) Lost forced checkmate sequence. Rb8 was best. } { [%eval 7.91] } (18... Rb8 19. gxh7 Rxb2 20. Bxb2 e5 21. Bxe5 a6 22. Bxc7 a5 23. Bxa5#) 19. gxh7 { [%eval 8.69] } 19... Rg8 { [%eval 8.78] } 20. hxg8=K { [%eval 6.82] } 20... e5 { [%eval 7.07] } 21. c4 { [%eval 6.13] } 21... c5 { [%eval 6.4] } 22. Kc3 { [%eval 5.61] } 22... a5?! { (5.61 → 8.12) Inaccuracy. e4 was best. } { [%eval 8.12] } (22... e4 23. Kd4 cxd4 24. Be3 dxe3 25. c5 e2 26. a3 e1=K 27. c6 a5 28. a4) 23. Kd4? { (8.12 → 4.58) Mistake. Bf4 was best. } { [%eval 4.58] } (23. Bf4 exf4 24. Na3 f3 25. Rg1 f2 26. g5 fxg1=K 27. h3 Kf2 28. h4 a4) 23... exd4 { [%eval 4.54] } 24. Be3 { [%eval 4.97] } 24... dxe3 { [%eval 4.89] } 25. Nd2?? { (4.89 → 1.28) Blunder. h4 was best. } { [%eval 1.28] } (25. h4 e2 26. a4 e1=K 27. Nd2 Kxd2 28. Rc1 Kxc1 29. h5 Kxb2 30. h6 Kc3) 25... exd2 { [%eval 2.16] } 26. Rc1?? { (2.16 → -0.08) Blunder. h4 was best. } { [%eval -0.08] } (26. h4) 26... dxc1=K?? { (-0.08 → 3.46) Blunder. dxc1=N was best. } { [%eval 3.46] } (26... dxc1=N 27. g5) 27. a3? { (3.46 → 1.62) Mistake. h4 was best. } { [%eval 1.62] } (27. h4 Kxb2 28. h5 Kxa2 29. h6 a4 30. g5 a3 31. h7 Kb2 32. Kf7 a2) 27... Kxb2 { [%eval 1.62] } 28. h4 { [%eval 1.62] } 28... Kxa3 { [%eval 1.62] } 29. Kf7 { [%eval 1.82] } 29... Kb2 { [%eval 1.26] } 30. Ke6 { [%eval 1.42] } 30... Ka3 { [%eval 1.61] } 31. Ke5 { [%eval 1.69] } 31... Kb2? { (1.69 → 3.18) Mistake. Kb4 was best. } { [%eval 3.18] } (31... Kb4) 32. Kd4?? { (3.18 → -1.02) Blunder. g5 was best. } { [%eval -1.02] } (32. g5 Kc3) 32... cxd4 { [%eval -0.88] } 33. c5 { [%eval -0.89] } 33... a4 { [%eval -1.18] } 34. c6 { [%eval -1.33] } 34... a3 { [%eval -0.28] } 35. c7 { [%eval -0.09] } 35... a2 { [%eval -1.53] } 36. c8=R?? { (-1.53 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #-3] } (36. h5 a1=R 37. c8=K Rg1 38. h6 Rxg4 39. h7 Rg2 40. Kd7 Kc3 41. Ke6 d3) 36... Kc2 { [%eval #-3] } 37. Rxc2 { [%eval #-2] } 37... d3 { [%eval #-2] } 38. Rxa2 { [%eval #-1] } 38... d2 { [%eval #-1] } 39. Rxd2# { Game ends by variant rule. } 0-1