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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/u31bCc0y"] [Date "2025.02.12"] [White "QuangNhat2016"] [Black "MagnusChase1234"] [Result "0-1"] [GameId "u31bCc0y"] [UTCDate "2025.02.12"] [UTCTime "13:53:56"] [WhiteElo "1571"] [BlackElo "1260"] [WhiteRatingDiff "-41"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qf3?? { (Mate in 14 → 1.22) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.22] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 1.09] } 5. Qxf7?? { (1.09 → -0.59) Blunder. Bxd2 was best. } { [%eval -0.59] } (5. Bxd2 Bf5 6. Qxc6 Bxc2 7. Qxc7 Bxb1 8. Qxa7 Rxa7 9. Rxb1 Rxa2) 5... Kxf7? { (-0.59 → 0.53) Mistake. Qxe1 was best. } { [%eval 0.53] } (5... Qxe1 6. Qxe7 Nxe7 7. Ne2 Qxe2 8. Bd2 Qxe3 9. fxe3 Bh3 10. gxh3) 6. Kxd2 { [%eval 2.87] } 6... Bh3 { [%eval 0.47] } 7. gxh3 { [%eval 1.88] } 7... Rb8?? { (1.88 → 5.19) Blunder. c5 was best. } { [%eval 5.19] } (7... c5 8. Ne2) 8. Ne2?? { (5.19 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (8. b4) 8... Rxb2 { [%eval #-10] } 9. Bxb2 { [%eval #-9] } 9... e5 { [%eval #-10] } 10. Bxe5 { [%eval #-9] } 10... Ba3?? { (Mate in 9 → 4.15) Lost forced checkmate sequence. g5 was best. } { [%eval 4.15] } (10... g5 11. Bxh8 Ba3 12. Nxa3 Kg7 13. Bxg7 Nh6 14. Bxh6 c5 15. Bxg5 c4 16. Nxc4) 11. Bxc7?? { (4.15 → Mate in 7) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-7] } (11. Bxg7 Kxg7 12. Nxa3 Nh6 13. Kc3 Kf6 14. h4 Nf7 15. h5 h6 16. e4 Nd8) 11... Ke6 { [%eval #-7] } 12. Nxa3 { [%eval #-6] } 12... Ke5 { [%eval #-6] } 13. Bxe5 { [%eval #-5] } 13... h5 { [%eval #-6] } 14. Bxg7 { [%eval #-5] } 14... Nf6 { [%eval #-6] } 15. Bxh8 { [%eval #-4] } 15... c5 { [%eval #-4] } 16. Bxf6 { [%eval #-3] } 16... c4 { [%eval #-3] } 17. Nxc4 { [%eval #-2] } 17... h4 { [%eval #-2] } 18. Bxh4 { [%eval #-1] } 18... a5 { [%eval #-1] } 19. Nxa5# { Game ends by variant rule. } 0-1