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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/th9ZeVmY"] [Date "2022.10.18"] [White "Greensing"] [Black "chestlord"] [Result "0-1"] [UTCDate "2022.10.18"] [UTCTime "13:00:56"] [WhiteElo "1500"] [BlackElo "1247"] [WhiteRatingDiff "-420"] [BlackRatingDiff "+168"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -8.48) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... Nc6?? { (-8.48 → 0.13) Blunder. e5 was best. } (1... e5 2. fxe5 Ba3 3. bxa3 Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5) 2. g4 e5?? { (-0.36 → Mate in 16) Checkmate is now unavoidable. Nb8 was best. } (2... Nb8 3. f5) 3. fxe5 Nxe5 4. e4?? { (Mate in 15 → -2.53) Lost forced checkmate sequence. b4 was best. } (4. b4 Nxg4 5. Nh3 Nxh2 6. Rxh2 Bxb4 7. Rg2 Bxd2 8. Rxg7 Bxe1 9. Rxg8 Rxg8 10. Qxd7 Bxd7) 4... Nxg4 5. Qxg4 Nf6?? { (-4.24 → Mate in 14) Checkmate is now unavoidable. b5 was best. } (5... b5 6. Bxb5) 6. Qxg7 Bxg7 7. d3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. d4 was best. } (7. d4 Nxe4 8. b3 Bxd4 9. Ne2 Bxa1 10. Kf2 Nxf2 11. Nf4 Nxh1 12. Nc3 Bxc3 13. b4 Bxb4) 7... Nxe4 8. dxe4 Bxb2 9. Bxb2 Qf6 10. Bxf6 d5?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. b6 was best. } (10... b6 11. Bxh8 d5 12. exd5 f6 13. Bxf6 Ke7 14. Bxe7 c6 15. dxc6 b5 16. Bxb5 Ba6 17. Bxa6) 11. exd5?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Bxh8 was best. } (11. Bxh8 dxe4 12. Nf3 exf3 13. Bg2 fxg2 14. Nc3 gxh1=R 15. Kf2 Rxh2 16. Ne2 Rxf2 17. Rd1 Rxe2) 11... Be6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. b6 was best. } (11... b6 12. Bxh8 c6 13. dxc6 f6 14. Bxf6 Ke7 15. Bxe7 b5 16. Bxb5 Ba6 17. Bxa6 Rf8 18. Bxf8) 12. dxe6?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bxh8 was best. } (12. Bxh8 Bxd5 13. a4 Bxh1 14. Nf3 Bxf3 15. Kd1 Bxd1 16. Bb2 Bxc2 17. Na3 Bxa4 18. Nc2 Bxc2) 12... fxe6 13. Bxh8 Kd7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. e5 was best. } (13... e5 14. Bxe5 Ke7 15. Bxc7 Kd6 16. Bxd6 Rf8 17. Bxf8 b5 18. Bxb5 a6 19. Bxa6 h6 20. Bxh6#) 14. Nc3?? { (Mate in 10 → 6.73) Lost forced checkmate sequence. Bd3 was best. } (14. Bd3 Rxh8 15. Bxh7 Rxh7 16. Nh3 Rxh3 17. Rg1 Rxh2 18. Kf2 Rxf2 19. Nd2 Rxd2 20. Raf1 Rxc2) 14... Rxh8 15. Rd1?? { (6.78 → Mate in 6) Checkmate is now unavoidable. Ba6 was best. } (15. Ba6 bxa6 16. Nge2 Rg8 17. Kf2 Ra8 18. Nd1 Ke8 19. Ke1 Kf7 20. Kd2 Rc8 21. Ne3 Kg7) 15... Kc8?? { (Mate in 6 → 6.16) Lost forced checkmate sequence. e5 was best. } (15... e5 16. Rxd7 Rb8 17. Rxc7 Rd8 18. Rxb7 a6 19. Bxa6 Rd4 20. Rxh7 Re4 21. Nxe4#) 16. Bc4?? { (6.16 → Mate in 6) Checkmate is now unavoidable. Rd8 was best. } (16. Rd8) 16... Re8?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. h5 was best. } (16... h5 17. Bxe6 Rh6 18. Bxc8 b5 19. Nxb5 h4 20. Nxa7 Rc6 21. Nxc6 h3 22. Nxh3#) 17. Bxe6 Rxe6 18. Nge2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rd3 was best. } (18. Rd3 Rxe1 19. Nf3 Rxh1 20. h3 Rxh3 21. Rd6 Rxf3 22. Na4 cxd6 23. a3 Rxa3 24. Nc3 Rxc3#) 18... Rxe2 19. Kxe2 b6?? { (Mate in 4 → 5.21) Lost forced checkmate sequence. Kd7 was best. } (19... Kd7 20. Rxd7 h5 21. Rxc7 h4 22. Rxb7 h3 23. Rxa7#) 20. a4?? { (5.21 → Mate in 5) Checkmate is now unavoidable. Rd6 was best. } (20. Rd6 cxd6) 20... a6?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Kd7 was best. } (20... Kd7 21. Rxd7 c5 22. Rxa7 c4 23. Rxh7 b5 24. Nxb5 c3 25. Nxc3#) 21. Rhg1?? { (Mate in 10 → 3.08) Lost forced checkmate sequence. a5 was best. } (21. a5 bxa5 22. Rd6 cxd6 23. Nb5 axb5 24. c4 bxc4 25. Rg1 a4 26. h4 h6 27. Kd3 cxd3) 21... b5 22. axb5?! { (3.16 → 1.98) Inaccuracy. Nxb5 was best. } (22. Nxb5 axb5) 22... axb5 23. Nxb5 Kb7 24. Nxc7 Kxc7 25. Rg7?? { (1.64 → Mate in 2) Checkmate is now unavoidable. Kd3 was best. } (25. Kd3 h5) 25... Kd6 26. Rxh7 Ke5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kc7 was best. } (26... Kc7 27. Rxc7#) 27. Rd3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rd4 was best. } (27. Rd4 Kxd4 28. c3 Kxc3 29. Kd3 Kxd3 30. Rg7 Ke2 31. Rg5 Ke1 32. Rg6 Ke2) 27... Kd4 28. Rxd4# { Game ends by variant rule. } 0-1