- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/tE2qOWwK"] [Date "2025.07.09"] [White "Metrom"] [Black "usewaxlips"] [Result "1-0"] [GameId "tE2qOWwK"] [UTCDate "2025.07.09"] [UTCTime "23:25:19"] [WhiteElo "1667"] [BlackElo "2125"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h5? { (-0.79 → 0.72) Mistake. c5 was best. } { [%eval 0.72] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxh5 { [%eval 2.0] } 2... Rxh5 { [%eval 1.66] } 3. Nh3?? { (1.66 → -1.29) Blunder. e3 was best. } { [%eval -1.29] } (3. e3 Rxh2 4. Rxh2 b5 5. Bxb5 Nh6 6. Rxh6 gxh6 7. Bxd7 Kxd7) 3... Rxh3 { [%eval -1.34] } 4. Bxh3 { [%eval -1.32] } 4... f5 { [%eval -0.99] } 5. Bxf5 { [%eval -1.07] } 5... Na6?! { (-1.07 → -0.15) Inaccuracy. d6 was best. } { [%eval -0.15] } (5... d6 6. Bxc8 Qxc8 7. h3 Qxh3 8. Rxh3 Nd7 9. Kf1 Kf7 10. Rh8 Ngf6 11. Rxf8) 6. Bxd7 { [%eval -0.53] } 6... Bxd7?? { (-0.53 → 2.04) Blunder. Kxd7 was best. } { [%eval 2.04] } (6... Kxd7 7. e3 c6 8. Nc3 Qa5 9. Na4 Qxa4 10. b3 Qxb3 11. axb3 b6 12. Rxa6) 7. b4?? { (2.04 → -8.05) Blunder. h3 was best. } { [%eval -8.05] } (7. h3 Bxh3) 7... Nxb4 { [%eval -4.37] } 8. a4?? { (-4.37 → Mate in 13) Checkmate is now unavoidable. a3 was best. } { [%eval #-13] } (8. a3 Nxc2) 8... Bxa4 { [%eval #-16] } 9. Rxa4 { [%eval #-15] } 9... Nxc2 { [%eval #-15] } 10. Rxa7 { [%eval #-10] } 10... Rxa7 { [%eval #-14] } 11. Qxc2 { [%eval #-13] } 11... Qxd2 { [%eval #-13] } 12. Qxc7 { [%eval #-12] } 12... Qxe1?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Qxe2 was best. } { [%eval #7] } (12... Qxe2 13. Qxb7 Qxe1 14. Qxa7 Qxh1 15. Qxe7 Qxc1 16. Qxg7 Qxb1 17. Qxf8 Kxf8 18. f4) 13. Qxb7 { [%eval #7] } 13... Qxe2 { [%eval #6] } 14. Qxe7 { [%eval #6] } 14... Qxf2 { [%eval #5] } 15. Qxg7 { [%eval #5] } 15... Qxh2 { [%eval #4] } 16. Rxh2 { [%eval #4] } 16... Rxg7 { [%eval #3] } 17. Rg2 { [%eval #3] } 17... Rxg2 { [%eval #2] } 18. Bh6 { [%eval #2] } 18... Nxh6 { [%eval #1] } 19. Nd2 { [%eval #1] } 19... Rxd2# { Game ends by variant rule. } 1-0