- Blind mode tutorial
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[Event "LOS VENGADORES DEL AJEDREZ Arena"] [Site "https://lichess.org/t73SD22G"] [Date "2024.08.15"] [White "ETDA_Aaron"] [Black "JOAQUIN_CAMI"] [Result "1-0"] [GameId "t73SD22G"] [UTCDate "2024.08.15"] [UTCTime "23:40:27"] [WhiteElo "1553"] [BlackElo "1192"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... bxa6? { (0.00 → 1.21) Mistake. Nxa6 was best. } { [%eval 1.21] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. b4?! { (1.21 → 0.26) Inaccuracy. a4 was best. } { [%eval 0.26] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... Bxb4 { [%eval 0.33] } 4. Nc3?? { (0.33 → -3.61) Blunder. a4 was best. } { [%eval -3.61] } (4. a4 Bxd2 5. Kxd2 a5 6. Ra3 Ne7 7. Ne2 Nec6 8. c4 a6) 4... Bxc3 { [%eval -4.25] } 5. dxc3 { [%eval -3.31] } 5... Qg5?! { (-3.31 → -2.35) Inaccuracy. Nc6 was best. } { [%eval -2.35] } (5... Nc6 6. Qxd7) 6. Qxd7 { [%eval -0.91] } 6... Qxe3? { (-0.91 → 0.28) Mistake. Kxd7 was best. } { [%eval 0.28] } (6... Kxd7 7. Rb1 Qxe3 8. fxe3 Bb7 9. Rxb7 Nc6 10. Rxc7 Kxc7 11. Ne2) 7. Qxe6?? { (0.28 → -5.06) Blunder. Qxe8 was best. } { [%eval -5.06] } (7. Qxe8 Qxc1) 7... Qxf2?? { (-5.06 → 0.43) Blunder. Bxe6 was best. } { [%eval 0.43] } (7... Bxe6 8. Bxe3) 8. Qxe8?? { (0.43 → -3.80) Blunder. Kxf2 was best. } { [%eval -3.8] } (8. Kxf2 fxe6) 8... Qxe1?? { (-3.80 → 1.76) Blunder. Qxg1 was best. } { [%eval 1.76] } (8... Qxg1 9. Rxg1) 9. Qxf7?? { (1.76 → -2.26) Blunder. Qxg8 was best. } { [%eval -2.26] } (9. Qxg8 Rxg8 10. Bh6 Qxa1 11. Bxg7 Qxc3 12. Bxc3 Rxg2 13. h3 Rxg1 14. Rxg1 Bxh3) 9... Qxc3?? { (-2.26 → 0.00) Blunder. Qxg1 was best. } { [%eval 0.0] } (9... Qxg1) 10. Qxg7 { [%eval 0.0] } 10... Qxc2 { [%eval 0.0] } 11. Qxc7?! { (0.00 → -0.84) Inaccuracy. Qxg8 was best. } { [%eval -0.84] } (11. Qxg8 Qxc1 12. Rxc1 Rxg8 13. Rxc7 Rxg2 14. Rxa7 Rxh2 15. Rxh2 Rxa7 16. Rxh7 Rxh7) 11... Qxc1?? { (-0.84 → 5.54) Blunder. Qxg2 was best. } { [%eval 5.54] } (11... Qxg2 12. Qxh7 Qxa2 13. Qxh8 Qxa1 14. Qxg8 Qxc1 15. Qxc8 Qxg1 16. Qxb8 Rxb8 17. Rxg1) 12. Qxa7?? { (5.54 → Mate in 8) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-8] } (12. Qxc8) 12... Rxa7 { [%eval #-8] } 13. Rxc1 { [%eval #-7] } 13... Nc6 { [%eval #-7] } 14. Rxc6 { [%eval #-6] } 14... Rc7?? { (Mate in 6 → -1.88) Lost forced checkmate sequence. a5 was best. } { [%eval -1.88] } (14... a5 15. Rxc8 Ne7 16. Rxh8 h6 17. Rxh6 Nc6 18. Rxc6 Ra6 19. Rxa6 a4 20. Rxa4#) 15. Rxa6 { [%eval -1.67] } 15... Bxa6 { [%eval -0.95] } 16. Ne2? { (-0.95 → -2.26) Mistake. a4 was best. } { [%eval -2.26] } (16. a4) 16... Bxe2 { [%eval -2.47] } 17. Rd1 { [%eval -2.61] } 17... Bxd1 { [%eval -2.99] } 18. g4 { [%eval -2.86] } 18... Bxg4 { [%eval -2.87] } 19. h3 { [%eval -3.07] } 19... Bxh3 { [%eval -3.07] } 20. a4 { [%eval -3.35] } 20... Rb7 { [%eval -2.89] } 21. a5 { [%eval -2.32] } 21... Rb6?? { (-2.32 → 0.00) Blunder. h5 was best. } { [%eval 0.0] } (21... h5 22. a6) 22. axb6 { [%eval 0.0] } 22... Ne7 { [%eval 0.0] } 23. b7 { [%eval 0.0] } 23... Bc8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ng8 was best. } { [%eval #1] } (23... Ng8 24. b8=B Bc8 25. Bc7 Bf5 26. Bb6 Bc2 27. Bg1 Bd3 28. Ba7 Be2 29. Bb6) 24. bxc8=Q { [%eval #1] } 24... Nxc8# { Game ends by variant rule. } 1-0