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[Event "Rated Antichess game"] [Site "https://lichess.org/supCZZkr"] [Date "2016.12.30"] [White "Greedlund"] [Black "AwesomeTactics"] [Result "1-0"] [UTCDate "2016.12.30"] [UTCTime "14:20:06"] [WhiteElo "1376"] [BlackElo "1662"] [WhiteRatingDiff "+225"] [BlackRatingDiff "-31"] [Variant "Antichess"] [TimeControl "300+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.70) Inaccuracy. c4 was best. } (1. c4) 1... b5?! { (-0.70 → 0.39) Inaccuracy. g6 was best. } (1... g6) 2. Nxb5 a6? { (-0.08 → 1.52) Mistake. Nc6 was best. } (2... Nc6 3. Nxc7) 3. Nxc7 Qxc7 4. c4?? { (3.59 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (4. e3) 4... Qxc4?? { (Mate in 15 → 0.95) Lost forced checkmate sequence. Qxh2 was best. } (4... Qxh2 5. Rxh2 d5 6. cxd5 Nc6 7. dxc6 Bb7 8. Rxh7 Rxh7 9. cxb7 a5 10. bxa8=B a4 11. Qxa4) 5. Qa4?? { (0.95 → -2.04) Blunder. Rb1 was best. } (5. Rb1 Qxa2) 5... Qxe2?? { (-2.04 → 15.75) Blunder. Qxa2 was best. } (5... Qxa2 6. Qxa2) 6. Qxd7?? { (15.75 → -0.46) Blunder. Bxe2 was best. } (6. Bxe2) 6... Qxf2?? { (-0.46 → 2.08) Blunder. Bxd7 was best. } (6... Bxd7 7. Bxe2) 7. Qxe7?? { (2.08 → Mate in 12) Checkmate is now unavoidable. Kxf2 was best. } (7. Kxf2) 7... Qxg2?? { (Mate in 12 → -0.29) Lost forced checkmate sequence. Bxe7 was best. } (7... Bxe7 8. Kxf2 Bh3 9. gxh3 Bf6 10. Bxa6 Bxb2 11. Bxb2 Nxa6 12. Bxg7 Rb8 13. Bxh8 Rb1 14. Rxb1) 8. Qxf7?? { (-0.29 → -4.14) Blunder. Qxe8 was best. } (8. Qxe8 Qxf1 9. Kxf1 g6 10. Qxf8 Nf6 11. Qxc8 Rxc8 12. Ne2 Rxc1 13. Nxc1 Nbd7 14. b4 Re8) 8... Qxd2?? { (-4.14 → Mate in 10) Checkmate is now unavoidable. Kxf7 was best. } (8... Kxf7 9. Bxa6 Nxa6 10. b4 Bxb4 11. Nf3 Bxd2 12. Nxd2 Qxh2 13. Rxh2 Bh3 14. Rxh3 Rd8 15. Rxh7) 9. Qxg7?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Kxd2 was best. } (9. Kxd2 Kxf7 10. Bxa6 Nxa6 11. Nh3 Bxh3 12. b4 Nxb4 13. Rg1 Rxa2 14. Rxg7 Bxg7 15. Rxa2 Nxa2) 9... Qxb2 10. Qxh7 Rxh7 11. Bxb2 Rxh2 12. Rxh2 Ba3 13. Bxa3 Nh6 14. Rxh6 Be6 15. Rxe6 Ra7?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. a5 was best. } (15... a5 16. Rxe8 Nd7 17. Rxa8 Nc5 18. Bxc5 a4 19. Rxa4#) 16. Rxa6 Rxa6 17. Bxa6 Nxa6 18. Bb4 Nxb4 19. Rc1 Nxa2 20. Ke2 Nxc1 21. Nh3 Nxe2 22. Nf4 Nxf4# { Game ends by variant rule. } 1-0