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Crush 1.f4

1141 • GRXbullet •
  1. Introduction
  2. Why 1.f4?
  3. Why Nh6?
  4. The Triangle (only vs Nf3 g3)
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Win with No Time Left

242 • GRXbullet •
  1. :D
  2. About premoving
  3. ️Extremely low time
  4. ️Rook and queen "roller"
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Get Serious: Crush Scandinavian

1172 • GRXbullet •
  1. Introduction
  2. Overview
  3. Explaining my choices and some details
  4. Important structure 1
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Crush Scandinavian Model Games

164 • GRXbullet •
  1. :)
  2. [Gambit] Trade off attackers
  3. [Gambit] Careful defense wins
  4. [Nf6xd5 Bg4] Bishop pair + central break
  1. GRXbullet

Always Win With Black!? (Crazyhouse)

104 • GRXbullet •
  1. Introduction
  2. ~~1.e4~~
  3. FKSI Bxf7+
  1. GM Craze
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Always Win With White! (Crazyhouse)

207 • GRXbullet •
  1. Introduction
  2. ️1.e4 e5 overview️
  3. Bc5 Italian: Bg4 queen sac, Nf4 (dead)
  4. Queen sac line Nxd8/Rxd8 (also lost)
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zh games to analyze

3 • GRXbullet •
  1. Kajandish - GRXbullet
  2. jeremydurham - GRXbullet
  3. GRXbullet - unjournakamura
  4. jeremydurham - GRXbullet
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Antipremove in the opening

351 • GRXbullet •
  1. >:D
  2. The Lefong
  3. Improved Lefong ½
  4. Sniper lefong
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  2. NM gmbmw

Some basic rook endings

19 • GRXbullet •
  1. Lucena
  2. Sax - Tseshkovsky - Tragicomedy
  3. Kopaev, 1953. - Exercise
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Always Win With White in Crazyhouse!

138 • GRXbullet •
  1. This study has been moved
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