Evans Gambit
SF 16 · 7MBNNUE
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simple: in contrast to the Giuoco Piano, where we play c2-c3 and d2-d4 to grab
the center, we give up the b-pawn to turbo-charge our development. Typical
ideas include (a) attacks on the f7-pawn, either with Bc4xf7+ followed by
Qd1-d5(+)xc5, or Qd1-b3 to create a battery with the c4-bishop, (b) attacks on
a loose black knight on a5 via Qd1-a4+, (c) placing our dark-squared bishop on
a3 to stop Black from castling, and (d) various attacks on an open or
semi-open e-file.
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squares, so we gain space with
bishop)
White.
about 43% of the time according to Lichess statistics. Now White plays the
thematic
c-pawn to the king. We continue with
put her pieces on active squares. If Black gets greedy with
more at higher levels. White's best is
Black can go wrong here with
the bishop while giving Black the option of ...Nc6-a5. White follows the plan
with
players
d-pawn from advancing to free the c8-bishop. White has easy play with
e-file.
database.
guarding the d6- and f6-squares.
d4-pawn, so we have time to continue development with
Black has many choices. Very common is the mistaken
simple tactic to gain the advantage:
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