SF 16 · 7MBNNUE
in local browser
in local browser
Fortunately, Ian got a rest day to recover after his loss. It was pretty much clear he would go for 1. e4, the reason being that he posed problems in Game 1 and did not achieve anything with 1.d4 in game 3.
Another important point to be noted is that Ian's team, after knowing Richard Rapport is helping Ding, might have thought Ian should play 1.d4 while they will be finding ideas in all the surprise variations Richard could suggest to Ding.
bringing the dark square Bishop to c5 before playing d6. Another idea for Black is that, at times they can push the pawn directly to d5 without spending a move on playing d6.
has the main idea to prevent Black's light square Bishop from coming to g4, thereby pinning the Knight on f3.
this position.
At this point, we can conclude that Ian wins the opening battle.
preparation.
White Knight needs some time to reach the d5 square, the Black can push the pawn on d6 and eliminate the weakness.
the e4 pawn.
cool mate !?
away from any possible checks on g4. At the same time, preparing g5.
Annotation by GM Harikrishna Pentala (2704)
Chat room