- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/srvWBH6U"] [Date "2025.02.26"] [White "Andriy_Teutu"] [Black "Laserpetter"] [Result "1-0"] [GameId "srvWBH6U"] [UTCDate "2025.02.26"] [UTCTime "10:57:46"] [WhiteElo "1514"] [BlackElo "1901"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?? { (-1.29 → 0.91) Blunder. Nh6 was best. } { [%eval 0.91] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. f4 { [%eval 0.89] } 2... gxf4 { [%eval 0.84] } 3. g3 { [%eval 0.82] } 3... fxg3 { [%eval 0.96] } 4. Rh2 { [%eval 0.67] } 4... gxh2 { [%eval 0.93] } 5. a3?? { (0.93 → -1.59) Blunder. d3 was best. } { [%eval -1.59] } (5. d3 hxg1=N 6. Bh6 Nxh3 7. Bxh3 Nxh6 8. Bxd7 Nxd7 9. Nd2 Nf6) 5... hxg1=Q { [%eval -1.28] } 6. Bg2?? { (-1.28 → Mate in 16) Checkmate is now unavoidable. c3 was best. } { [%eval #-16] } (6. c3 Qxf1) 6... Qxe1 { [%eval #-16] } 7. Qxe1 { [%eval #-14] } 7... b5 { [%eval #-14] } 8. Bxa8 { [%eval #-13] } 8... b4 { [%eval #-14] } 9. axb4 { [%eval #-13] } 9... a5 { [%eval #-13] } 10. bxa5 { [%eval #-12] } 10... d5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bb7 was best. } { [%eval #11] } (10... Bb7 11. Bxb7 Qc8 12. Bxc8 Bg7 13. Bxd7 Bxb2 14. Bxe8 Bxa1 15. Bxf7 Bb2 16. Bxb2) 11. Bxd5 { [%eval #11] } 11... Qxd5 { [%eval #10] } 12. a6 { [%eval #10] } 12... Qxd2 { [%eval #9] } 13. Nxd2 { [%eval #9] } 13... Bxa6 { [%eval #7] } 14. Rxa6 { [%eval #7] } 14... Nxa6 { [%eval #6] } 15. b4 { [%eval #6] } 15... Nxb4 { [%eval #5] } 16. e4 { [%eval #6] } 16... Nxc2 { [%eval #5] } 17. e5 { [%eval #5] } 17... Nxe1 { [%eval #4] } 18. Nf3 { [%eval #4] } 18... Nxf3 { [%eval #3] } 19. Be3 { [%eval #5] } 19... Nxe5 { [%eval #4] } 20. Bh6 { [%eval #5] } 20... Bxh6 { [%eval #3] } 21. h4 { [%eval #3] } 21... Bg5 { [%eval #2] } 22. hxg5 { [%eval #2] } 22... Nh6 { [%eval #1] } 23. gxh6 { [%eval #1] } 23... Kf8# { Game ends by variant rule. } 1-0