lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/snvPm4nT"] [Date "2019.01.23"] [White "NachoCG"] [Black "FlixCoder"] [Result "0-1"] [UTCDate "2019.01.23"] [UTCTime "06:50:05"] [WhiteElo "1425"] [BlackElo "1429"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+135"] [Variant "Antichess"] [TimeControl "900+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3) 1... b5 2. Bxb5 Nc6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nf6 was best. } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5 Rg8 8. Bxh7 Nc6 9. Bxg8) 3. Bxc6 dxc6 4. Nc3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. b4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Qxd3 10. Ne5 Bxh1) 4... Qxd2 5. Bxd2 Bg4?? { (Mate in 12 → 7.00) Lost forced checkmate sequence. g5 was best. } (5... g5 6. Bxg5 Bh3 7. gxh3 f5 8. Bxe7 Kxe7 9. exf5 Kd7 10. Qxd7 h5 11. Qxc7 a6 12. Qxc6) 6. Qxg4 f5 7. Qxf5 Nh6?? { (6.00 → Mate in 14) Checkmate is now unavoidable. g5 was best. } (7... g5 8. Qxg5) 8. Qxh7?! { (Mate in 14 → 11.79) Lost forced checkmate sequence. Bxh6 was best. } (8. Bxh6 gxh6 9. Qxh7 Rxh7 10. Nb5 cxb5 11. g4 a6 12. g5 hxg5 13. Nh3 Rxh3 14. Rf1 Rxh2) 8... Rxh7 9. Bxh6 gxh6?! { (11.18 → Mate in 12) Checkmate is now unavoidable. Rxh6 was best. } (9... Rxh6) 10. Nd5?? { (Mate in 12 → 3.39) Lost forced checkmate sequence. Nb5 was best. } (10. Nb5 cxb5 11. g4 Rc8 12. g5 hxg5 13. Nh3 Rxh3 14. Rf1 Rxh2 15. f3 Rxc2 16. e5 Rxb2) 10... cxd5 11. exd5 c6?? { (3.73 → 12.90) Blunder. e6 was best. } (11... e6 12. dxe6) 12. dxc6 Rb8?! { (11.75 → Mate in 10) Checkmate is now unavoidable. Kf7 was best. } (12... Kf7 13. Nh3) 13. Rd1 Rxb2 14. Rd8?? { (Mate in 9 → 0.90) Lost forced checkmate sequence. Rd5 was best. } (14. Rd5 Rxc2 15. Kd1 Rxc6 16. Kc1 Rxc1 17. Ne2 Rxh1 18. Nc3 Rxh2 19. g4 Rxf2 20. Na4 Rxa2) 14... Rxa2 15. Rxe8 Rxc2 16. Rxe7 Rxf2?? { (1.26 → Mate in 8) Checkmate is now unavoidable. Rxc6 was best. } (16... Rxc6 17. Rxa7) 17. Rxh7 Rxg2 18. Rxa7?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Rxh6 was best. } (18. Rxh6 Bxh6 19. Nf3 Rxh2 20. Rxh2 a6 21. Rxh6 a5 22. c7 a4 23. Rb6 a3 24. Rb8 a2) 18... Rxh2 19. Rxh2 Be7 20. Rxe7 h5 21. Rxh5# { Game ends by variant rule. } 0-1