- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/sSxRAetz"] [Date "2025.02.23"] [White "chriselik28"] [Black "Quarantinha15"] [Result "0-1"] [GameId "sSxRAetz"] [UTCDate "2025.02.23"] [UTCTime "15:55:47"] [WhiteElo "2221"] [BlackElo "1823"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.18] } 2. b3 { [%eval 0.0] } 2... Nh6 { [%eval 0.26] } 3. h4 { [%eval 0.14] } 3... gxh4 { [%eval 0.24] } 4. Rxh4 { [%eval -0.14] } 4... Ng4? { (-0.14 → 1.20) Mistake. Ng8 was best. } { [%eval 1.2] } (4... Ng8 5. Rxh7 Rxh7 6. g4 c5 7. b4 cxb4 8. Bh3 Rxh3 9. Nxh3) 5. Rxh7 { [%eval 1.21] } 5... Nxf2 { [%eval 1.62] } 6. Kxf2 { [%eval 1.31] } 6... Rxh7 { [%eval 1.33] } 7. Bh3? { (1.33 → -0.08) Mistake. d3 was best. } { [%eval -0.08] } (7. d3 Rh3 8. Nxh3 Bh6 9. Bxh6 d6 10. g4 Bxg4 11. Nf4 Bxe2 12. Bxe2 Nd7) 7... Rxh3 { [%eval 0.4] } 8. Nxh3 { [%eval 0.07] } 8... b6?? { (0.07 → 2.14) Blunder. e6 was best. } { [%eval 2.14] } (8... e6 9. Ba3 Bxa3 10. Nxa3 Qg5 11. Nxg5 Kd8 12. Nxe6 dxe6 13. d3 Bd7 14. Nb5) 9. Ba3?! { (2.14 → 1.28) Inaccuracy. d3 was best. } { [%eval 1.28] } (9. d3 Bh6) 9... b5?! { (1.28 → 2.41) Inaccuracy. e6 was best. } { [%eval 2.41] } (9... e6 10. Bxf8) 10. Bxe7 { [%eval 2.51] } 10... Qxe7?? { (2.51 → Mate in 13) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #13] } (10... Kxe7 11. d3) 11. b4 { [%eval #14] } 11... Qxb4 { [%eval #11] } 12. Na3 { [%eval #11] } 12... Qxa3 { [%eval #10] } 13. Rb1?? { (Mate in 10 → -5.99) Lost forced checkmate sequence. Qb1 was best. } { [%eval -5.99] } (13. Qb1 Qxg3 14. Qxb5 Qxf2 15. Nxf2 c6 16. Qxc6 dxc6 17. Ng4 Bxg4 18. c4 Bxe2) 13... Qxg3 { [%eval -4.69] } 14. Rxb5 { [%eval -5.22] } 14... Qxf2 { [%eval -4.4] } 15. Rxb8?? { (-4.40 → Mate in 8) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #-8] } (15. Nxf2 Bh6) 15... Rxb8 { [%eval #-8] } 16. Nxf2 { [%eval #-7] } 16... Rb1 { [%eval #-7] } 17. Qxb1 { [%eval #-6] } 17... Bb7 { [%eval #-7] } 18. Qxb7 { [%eval #-6] } 18... Ke7 { [%eval #-6] } 19. Qxc7 { [%eval #-5] } 19... Kf6 { [%eval #-5] } 20. Qxd7 { [%eval #-4] } 20... Ke5 { [%eval #-4] } 21. Qxf7 { [%eval #-3] } 21... Be7 { [%eval #-3] } 22. Qxe7 { [%eval #-2] } 22... Kd4 { [%eval #-2] } 23. Qxa7 { [%eval #-1] } 23... Ke3 { [%eval #-1] } 24. dxe3# { Game ends by variant rule. } 0-1