- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/rUfts85r"] [Date "2025.08.12"] [White "Law17Enforcer1"] [Black "R2300"] [Result "1-0"] [GameId "rUfts85r"] [UTCDate "2025.08.12"] [UTCTime "20:25:24"] [WhiteElo "2216"] [BlackElo "2493"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-9"] [Variant "Racing Kings"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Kb3 { [%eval 0.49] } 2. Nc3 { [%eval 0.0] } 2... Nxc3 { [%eval 0.0] } 3. Nxc2 { [%eval 0.0] } 3... Qa4 { [%eval -0.19] } 4. Rg4 { [%eval 0.0] } 4... Nde4 { [%eval 0.0] } 5. Rxe4?! { (0.00 → -1.06) Inaccuracy. Bxc3 was best. } { [%eval -1.06] } (5. Bxc3 Nxc3 6. Rxa4 Kxa4 7. Rg6 Bd2 8. Kh3 Rxc2 9. Kg4 Rb5) 5... Nxe4 { [%eval -1.21] } 6. Qxe4?? { (-1.21 → -4.30) Blunder. Bxb2 was best. } { [%eval -4.3] } (6. Bxb2 Bxb2 7. Rg4 Kxc2 8. Kh3 Bf6 9. Kg2 Rb3 10. Rxe4 Qc6 11. Qh5 Rb4) 6... Be3 { [%eval -1.52] } 7. Rg4?! { (-1.52 → -2.42) Inaccuracy. Rg3 was best. } { [%eval -2.42] } (7. Rg3 Rd1) 7... Rxf1?? { (-2.42 → 0.00) Blunder. Qxd4 was best. } { [%eval 0.0] } (7... Qxd4) 8. Bxb2 { [%eval 0.0] } 8... Qxe4 { [%eval 0.0] } 9. Rxe4 { [%eval 0.0] } 9... Rf3?? { (0.00 → 3.13) Blunder. Bd2 was best. } { [%eval 3.13] } (9... Bd2 10. Kg3 Kxc2 11. Bh8 Kd3 12. Ra4 Rf5 13. Kg4 Rb5 14. Bf6 Be3 15. Bg5) 10. Kg2?? { (3.13 → 0.00) Blunder. Ne1 was best. } { [%eval 0.0] } (10. Ne1) 10... Rf4 { [%eval 0.0] } 11. Re5 { [%eval 0.0] } 11... Bd4? { (0.00 → 1.50) Mistake. Bd2 was best. } { [%eval 1.5] } (11... Bd2 12. Rd5 Kxc2 13. Be5 Rf5 14. Kg3 Kb3 15. Kg4 Kc4 16. Kxf5 Kxd5 17. Kg6) 12. Bxd4 { [%eval 1.5] } 12... Rxd4 { [%eval 1.23] } 13. Kf3? { (1.23 → 0.00) Mistake. Ne3 was best. } { [%eval 0.0] } (13. Ne3 Ka4 14. Kf3 Kb4 15. Nf5 Rc4 16. Ke3 Rc5 17. Nd4 Ka5 18. Re6 Ka4) 13... Rc4?? { (0.00 → 5.26) Blunder. Kxc2 was best. } { [%eval 5.26] } (13... Kxc2 14. Re3 Kd2 15. Re4 Kd3 16. Kf4 Rd5 17. Rb4 Ra5 18. Kf3 Rg5 19. Re4) 14. Ne3 { [%eval 2.64] } 14... Rb4? { (2.64 → 5.17) Mistake. Rd4 was best. } { [%eval 5.17] } (14... Rd4 15. Nf5) 15. Nc2?? { (5.17 → 0.00) Blunder. Nd5 was best. } { [%eval 0.0] } (15. Nd5 Rc4) 15... Rd4?? { (0.00 → 3.72) Blunder. Kxc2 was best. } { [%eval 3.72] } (15... Kxc2 16. Re3 Rc4 17. Ra3 Rd4 18. Ke3 Rb4 19. Rd3 Rc4 20. Rd4 Kc3 21. Ke4) 16. Ke3 { [%eval 3.61] } 16... Rc4 { [%eval 1.17] } 17. Kd3? { (1.17 → 0.00) Mistake. Ne1 was best. } { [%eval 0.0] } (17. Ne1 Kb4) 17... Ra4?? { (0.00 → 7.60) Blunder. Rxc2 was best. } { [%eval 7.6] } (17... Rxc2 18. Re4 Rc6 19. Rd4 Rc5 20. Ke4 Kc3 21. Ra4 Rg5 22. Kf4 Rb5 23. Kg4) 18. Ne3 { [%eval 6.85] } 18... Rb4 { [%eval 7.05] } 19. Nc2?! { (7.05 → 4.70) Inaccuracy. Rd5 was best. } { [%eval 4.7] } (19. Rd5) 19... Rc4 { [%eval 4.77] } 20. Rd5?? { (4.77 → 0.00) Blunder. Ne3 was best. } { [%eval 0.0] } (20. Ne3) 20... Rxc2 { [%eval 0.0] } 21. Kd4 { [%eval 0.0] } 21... Re2?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kb4 was best. } { [%eval #8] } (21... Kb4 22. Ke5 Rc6 23. Rd6 Kc5 24. Ke6 Rc7 25. Rd7 Kb6 26. Ke7 Ka7 27. Ke8) 22. Kc5 { [%eval #7] } 22... Re6 { [%eval #7] } 23. Rd6 { [%eval #6] } 23... Ka4 { [%eval #5] } 24. Kc6 { [%eval #5] } 24... Ka5 { [%eval #2] } 25. Rxe6 { [%eval #3] } 25... Ka6 { [%eval #3] } 26. Re8 { [%eval #2] } 26... Ka7 { [%eval #2] } 27. Kd7 { [%eval #2] } 27... Kb7 { [%eval #2] } 28. Rd8 { [%eval #1] } 28... Kb6 { [%eval #1] } 29. Ke8# { Game ends by variant rule. } 1-0