- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/rSEfB0fv"] [Date "2025.10.14"] [White "martello-app"] [Black "Ghostplayer22"] [Result "0-1"] [GameId "rSEfB0fv"] [UTCDate "2025.10.14"] [UTCTime "09:31:22"] [WhiteElo "1579"] [BlackElo "1293"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+35"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #14] } 5. Bxb7 { [%eval #13] } 5... Bxb7 { [%eval #11] } 6. Qxd2 { [%eval #11] } 6... Bxg2 { [%eval #10] } 7. h4 { [%eval #10] } 7... Bxh1 { [%eval #9] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. h5 { [%eval #9] } 9... Bxh5 { [%eval #8] } 10. f3 { [%eval #8] } 10... Bxf3 { [%eval #7] } 11. Qb4 { [%eval #7] } 11... Bxb4 { [%eval #6] } 12. Kd1 { [%eval #7] } 12... Bxd1 { [%eval #6] } 13. a4 { [%eval #6] } 13... Bxc2 { [%eval #5] } 14. b3?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Be3 was best. } { [%eval #-10] } (14. Be3 Bxa4 15. Bxa7 Rxa7 16. Rxa4 Rxa4 17. Nd2 Bxd2 18. b4 Rxb4#) 14... Bxb1 { [%eval #-10] } 15. Rxb1 { [%eval #-9] } 15... g5 { [%eval #-9] } 16. Bxg5 { [%eval #-8] } 16... Kd8 { [%eval #-8] } 17. Bxd8 { [%eval #-7] } 17... Nd7 { [%eval #-7] } 18. Bxc7 { [%eval #-6] } 18... Be1 { [%eval #-7] } 19. Rxe1 { [%eval #-6] } 19... Rd8 { [%eval #-6] } 20. Bxd8 { [%eval #-5] } 20... Nh6 { [%eval #-5] } 21. Rxe6 { [%eval #-4] } 21... Rxd8 { [%eval #-4] } 22. Rxh6 { [%eval #-3] } 22... Rc8 { [%eval #-3] } 23. Rxh7 { [%eval #-2] } 23... Rc4 { [%eval #-4] } 24. bxc4 { [%eval #-1] } 24... Nc5 { [%eval #-2] } 25. Rxa7 { [%eval #-1] } 25... Nxa4 { [%eval #-1] } 26. Rxa4# { Game ends by variant rule. } 0-1