- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/rGEub8w6"] [Date "2025.05.29"] [White "exchanger2"] [Black "Daniil20132004"] [Result "0-1"] [GameId "rGEub8w6"] [UTCDate "2025.05.29"] [UTCTime "13:13:36"] [WhiteElo "1802"] [BlackElo "1263"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Na3?? { (4.67 → -2.06) Blunder. Qh5 was best. } { [%eval -2.06] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxd2?? { (-2.06 → -0.07) Blunder. Bxa3 was best. } { [%eval -0.07] } (4... Bxa3 5. Bxa3) 5. Qxd2? { (-0.07 → -1.25) Mistake. Kxd2 was best. } { [%eval -1.25] } (5. Kxd2 c5 6. c4 Qa5 7. Qf3 Qxa3 8. Qxa8 Qxc1 9. Qxb8 Qxd2 10. Qxc8 Qxa2) 5... Qh4?? { (-1.25 → 1.89) Blunder. d6 was best. } { [%eval 1.89] } (5... d6 6. Qxd6) 6. Qxd7 { [%eval 1.12] } 6... Qxf2?! { (1.12 → 2.14) Inaccuracy. Nxd7 was best. } { [%eval 2.14] } (6... Nxd7 7. g3) 7. Kxf2?? { (2.14 → -0.44) Blunder. Qxe8 was best. } { [%eval -0.44] } (7. Qxe8 Qxc2) 7... Kxd7?? { (-0.44 → Mate in 13) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #13] } (7... Nxd7 8. Ne2 Ne7 9. c4 Nf8 10. Nc2 Kd7 11. c5 Nfg6 12. Rd1 Nf4 13. Nxf4) 8. Nb5 { [%eval #13] } 8... axb5 { [%eval #12] } 9. c4 { [%eval #12] } 9... bxc4 { [%eval #11] } 10. a4?? { (Mate in 11 → -10.77) Lost forced checkmate sequence. Ke2 was best. } { [%eval -10.77] } (10. Ke2 Ne7 11. Kd3 cxd3 12. Ne2 dxe2 13. Rf1 exf1=N 14. e4 Nxh2 15. Bh6 gxh6) 10... a5?? { (-10.77 → Mate in 15) Checkmate is now unavoidable. Nc6 was best. } { [%eval #15] } (10... Nc6 11. Nh3 Ba6 12. Rd1 Nf6 13. Rxd7 Nxd7 14. Ng5 Rhd8 15. Nxh7 Nd4 16. exd4) 11. g3?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-14] } (11. Ke2 c3 12. Nh3 f6 13. Rf1 Na6 14. Rxf6 gxf6 15. g3 c2 16. Kd1 cxd1=R) 11... Nc6 { [%eval #-13] } 12. Ba3 { [%eval #-12] } 12... Nd4 { [%eval #-12] } 13. exd4 { [%eval #-11] } 13... c5 { [%eval #-11] } 14. dxc5 { [%eval #-10] } 14... Kd6 { [%eval #-10] } 15. cxd6 { [%eval #-9] } 15... Ne7 { [%eval #-9] } 16. dxe7 { [%eval #-8] } 16... Rf8 { [%eval #-8] } 17. exf8=B { [%eval #-7] } 17... h6 { [%eval #-7] } 18. Bxg7 { [%eval #-6] } 18... f5?? { (Mate in 6 → 4.17) Lost forced checkmate sequence. Rb8 was best. } { [%eval 4.17] } (18... Rb8 19. Bxh6 Rb2 20. Bxb2 e5 21. Bxe5 Bh3 22. Nxh3 f6 23. Bxf6 c3 24. Bxc3#) 19. Bxh6 { [%eval 4.23] } 19... f4 { [%eval 3.91] } 20. gxf4 { [%eval 4.13] } 20... e5 { [%eval 4.61] } 21. fxe5 { [%eval 4.16] } 21... Bh3 { [%eval 4.02] } 22. Nxh3 { [%eval 4.11] } 22... Rf8 { [%eval 4.33] } 23. Bhxf8 { [%eval 4.1] } 23... c3 { [%eval 4.55] } 24. Bb2 { [%eval 3.75] } 24... cxb2 { [%eval 4.04] } 25. Ke1 { [%eval 3.53] } 25... bxa1=N?? { (3.53 → Mate in 8) Checkmate is now unavoidable. bxa1=K was best. } { [%eval #8] } (25... bxa1=K 26. e6 Kb1 27. Rg1 Kc1 28. Kf1 Kc2 29. Bd6 Kb2 30. Ba3 Kxa3 31. e7) 26. Rg1 { [%eval #8] } 26... Nb3 { [%eval #7] } 27. Bc5 { [%eval #8] } 27... Nxc5 { [%eval #7] } 28. e6?? { (Mate in 7 → 4.94) Lost forced checkmate sequence. Rg7 was best. } { [%eval 4.94] } (28. Rg7 Nxa4 29. Ke2 Nb2 30. Kd3 Nxd3 31. Nf4 Nxe5 32. Rg4 Nxg4 33. Nd5 Nxh2) 28... Nxe6?? { (4.94 → Mate in 4) Checkmate is now unavoidable. Nxa4 was best. } { [%eval #4] } (28... Nxa4 29. Ke2 Nb6 30. Nf4 Nd5 31. Nxd5 a4 32. h4 a3 33. h5 a2 34. Rg8) 29. Rg7?? { (Mate in 4 → 1.96) Lost forced checkmate sequence. Nf4 was best. } { [%eval 1.96] } (29. Nf4 Nxf4 30. h3 Nxh3 31. Kd2 Nxg1 32. Ke2 Nxe2#) 29... Nxg7 { [%eval 1.55] } 30. Kd2? { (1.55 → 0.00) Mistake. Ng1 was best. } { [%eval 0.0] } (30. Ng1 Ne8) 30... Nh5?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Nf5 was best. } { [%eval #4] } (30... Nf5 31. Ke3 Nxe3 32. Ng5 Ng4 33. h4 Nh6 34. Nf7 Nxf7 35. h5 Nd6 36. h6) 31. Nf4 { [%eval #4] } 31... Nxf4 { [%eval #3] } 32. Ke2?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. h3 was best. } { [%eval #-10] } (32. h3 Nxh3 33. Kd3 Ng5 34. Ke4 Nxe4#) 32... Nxe2 { [%eval #-10] } 33. h4 { [%eval #-3] } 33... Nd4 { [%eval #-3] } 34. h5 { [%eval #-2] } 34... Ne6 { [%eval #-2] } 35. h6 { [%eval #-1] } 35... Ng7 { [%eval #-1] } 36. hxg7# { Game ends by variant rule. } 0-1