- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/rESmkYHs"] [Date "2025.04.22"] [White "GoodNewsMision"] [Black "b0stja"] [Result "1-0"] [GameId "rESmkYHs"] [UTCDate "2025.04.22"] [UTCTime "17:42:53"] [WhiteElo "1728"] [BlackElo "2154"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Nxd7 { [%eval 0.94] } 4. g4?? { (0.94 → -1.68) Blunder. c4 was best. } { [%eval -1.68] } (4. c4 Ng4 5. Qxg4 g5 6. Qxd7 Qxd7 7. c5 Qxd2 8. Bxd2 Bh3) 4... Nxg4 { [%eval 0.0] } 5. Qxg4 { [%eval -1.72] } 5... g5?? { (-1.72 → 0.67) Blunder. Rb8 was best. } { [%eval 0.67] } (5... Rb8 6. Qxd7 Kxd7 7. b3 Rxb3 8. cxb3 Kd6 9. Nh3 Bxh3 10. Nc3) 6. Qxd7 { [%eval 0.85] } 6... Qxd7 { [%eval 0.95] } 7. Nh3 { [%eval 0.98] } 7... Qxh3 { [%eval 0.11] } 8. Rf1 { [%eval 1.28] } 8... Qxh2 { [%eval 1.07] } 9. Rh1?? { (1.07 → -7.63) Blunder. b4 was best. } { [%eval -7.63] } (9. b4 Qxf2 10. Kxf2 g4 11. Re1 f5 12. Rd1 f4 13. exf4 g3 14. Kxg3 Bh3) 9... Qxf2 { [%eval -6.98] } 10. Rxh7 { [%eval -7.54] } 10... Qxe1 { [%eval -6.85] } 11. Rxf7 { [%eval -7.29] } 11... Qxc1 { [%eval -7.55] } 12. Rxf8 { [%eval -6.04] } 12... Qxc2?? { (-6.04 → -1.87) Blunder. Rxf8 was best. } { [%eval -1.87] } (12... Rxf8 13. Nc3) 13. Rxh8 { [%eval -1.96] } 13... Qxb2 { [%eval -2.04] } 14. Rxe8 { [%eval -1.73] } 14... Qxb1 { [%eval -0.67] } 15. Rxe7? { (-0.67 → -2.12) Mistake. Rxc8 was best. } { [%eval -2.12] } (15. Rxc8 Qxa2 16. Rxc7 Qxa1 17. Rxa7 Rxa7 18. d4 Qxd4 19. exd4 e5 20. dxe5 Rc7) 15... Qxa2 { [%eval -1.73] } 16. Rxc7 { [%eval -0.82] } 16... Qxd2?? { (-0.82 → Mate in 3) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #3] } (16... Qxa1 17. Rxa7) 17. Rxc8 { [%eval #3] } 17... Qxe3 { [%eval #2] } 18. Rxa7 { [%eval #2] } 18... Qxa7 { [%eval #1] } 19. Rxa8 { [%eval #1] } 19... Qxa8# { Game ends by variant rule. } 1-0