FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/qqF1Xpgo"]
[Date "2025.04.18"]
[White "Daarts"]
[Black "CometaALaDeriva"]
[Result "0-1"]
[GameId "qqF1Xpgo"]
[UTCDate "2025.04.18"]
[UTCTime "20:09:14"]
[WhiteElo "2211"]
[BlackElo "1767"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 4.19] } 8... Nd7 { [%eval 4.78] } 9. Qxf8 { [%eval 4.92] } 9... Nxf8 { [%eval 4.15] } 10. e4 { [%eval 4.5] } 10... h6 { [%eval 4.67] } 11. e5 { [%eval 4.75] } 11... Nh7 { [%eval 4.84] } 12. Nc3 { [%eval 5.0] } 12... g6 { [%eval 5.46] } 13. Nh3 { [%eval 4.76] } 13... Ng5? { (4.76 → 10.87) Mistake. Rg7 was best. } { [%eval 10.87] } (13... Rg7 14. Ke3 Rgg8 15. Ng5 hxg5 16. b3 Rgc8 17. Bb2 g4 18. Rd1 g3 19. fxg3) 14. Nxg5 { [%eval 11.17] } 14... hxg5 { [%eval 10.8] } 15. h4? { (10.80 → 5.00) Mistake. Ne2 was best. } { [%eval 5.0] } (15. Ne2) 15... gxh4 { [%eval 4.94] } 16. a4 { [%eval 4.0] } 16... Rh8? { (4.00 → 6.84) Mistake. Rg7 was best. } { [%eval 6.84] } (16... Rg7) 17. Ra3 { [%eval 6.23] } 17... Rh6 { [%eval 6.56] } 18. e6 { [%eval 6.03] } 18... g5?? { (6.03 → Mate in 8) Checkmate is now unavoidable. Rh7 was best. } { [%eval #8] } (18... Rh7 19. Rb3) 19. Nb5 { [%eval #8] } 19... Rxe6 { [%eval #7] } 20. Nxa7 { [%eval #7] } 20... Rxa7 { [%eval #6] } 21. Rh3 { [%eval #7] } 21... Rxa4 { [%eval #6] } 22. Rxh4 { [%eval #6] } 22... Rxh4 { [%eval #5] } 23. b3?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. b4 was best. } { [%eval #-4] } (23. b4 Rxb4 24. c4 Rxc4 25. Kc2 Rxc2 26. Bxg5 Rxf2 27. Bxe7 Rxe7#) 23... Re2 { [%eval #-4] } 24. Kxe2 { [%eval #-3] } 24... c6 { [%eval #-3] } 25. Bxg5 { [%eval #-2] } 25... c5?? { (Mate in 2 → 0.05) Lost forced checkmate sequence. Rh5 was best. } { [%eval 0.05] } (25... Rh5 26. Bxe7 Rc5 27. Bxc5#) 26. Bxe7?? { (0.05 → Mate in 2) Checkmate is now unavoidable. Bxh4 was best. } { [%eval #-2] } (26. Bxh4 c4 27. bxc4 e5 28. f4 exf4 29. Bg3 fxg3 30. Kd2 g2 31. c5 g1=K) 26... Rh7 { [%eval #-2] } 27. Bxc5 { [%eval #-1] } 27... Re7 { [%eval #-1] } 28. Bxe7# { Game ends by variant rule. } 0-1

