FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/qhguKqkA"]
[Date "2025.05.29"]
[White "Tadaan"]
[Black "Materforreason"]
[Result "0-1"]
[GameId "qhguKqkA"]
[UTCDate "2025.05.29"]
[UTCTime "06:30:59"]
[WhiteElo "1195"]
[BlackElo "1053"]
[WhiteRatingDiff "-37"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (Mate in 15 → -1.12) Lost forced checkmate sequence. b4 was best. } { [%eval -1.12] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Ba3 { [%eval -1.46] } 3. bxa3 { [%eval -1.4] } 3... f5?! { (-1.40 → -0.66) Inaccuracy. a5 was best. } { [%eval -0.66] } (3... a5 4. c4 a4 5. Qxa4 Rxa4 6. c5 Rxa3 7. Nxa3 d5 8. cxd6) 4. gxf5 { [%eval -0.71] } 4... exf5 { [%eval -1.15] } 5. e4 { [%eval -0.91] } 5... fxe4 { [%eval -0.66] } 6. Nf3?? { (-0.66 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (6. a4 e3 7. fxe3 Qg5 8. Bg2 Qxg2 9. Qh5 Qxg1 10. Qxe8 Qxh2 11. Qxc8 Qxd2) 6... exf3 { [%eval #-16] } 7. Qxf3 { [%eval -9.03] } 7... Qf6?? { (-9.03 → 2.76) Blunder. b5 was best. } { [%eval 2.76] } (7... b5) 8. Qxb7 { [%eval 1.04] } 8... Qxf2?? { (1.04 → Mate in 11) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #11] } (8... Qxa1) 9. Kxf2 { [%eval #11] } 9... Bxb7 { [%eval #10] } 10. Kf3 { [%eval #10] } 10... Bxf3 { [%eval #9] } 11. Be2?? { (Mate in 9 → -7.59) Lost forced checkmate sequence. Nc3 was best. } { [%eval -7.59] } (11. Nc3 Bxh1 12. Ne4 Bxe4 13. h4 Bxc2 14. a4 Bxa4 15. Bb5 Bxb5 16. d3 Bxd3) 11... Bxe2?? { (-7.59 → Mate in 9) Checkmate is now unavoidable. Bxh1 was best. } { [%eval #9] } (11... Bxh1 12. Bf3) 12. Rf1?? { (Mate in 9 → -6.47) Lost forced checkmate sequence. Rd1 was best. } { [%eval -6.47] } (12. Rd1 Bxd1 13. d3 Bxc2 14. Nd2 Bxd3 15. Ne4 Bxe4 16. Rb1 Bxb1 17. Be3 Bxa2) 12... Bxf1 { [%eval -5.94] } 13. c4?! { (-5.94 → -10.02) Inaccuracy. c3 was best. } { [%eval -10.02] } (13. c3 Nf6) 13... Bxc4 { [%eval -9.51] } 14. a4 { [%eval -9.51] } 14... Bxa2 { [%eval -7.97] } 15. Rxa2 { [%eval -8.5] } 15... Na6 { [%eval -7.63] } 16. Rc2? { (-7.63 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #-9] } (16. a5 Nf6) 16... Nc5 { [%eval #-9] } 17. Rxc5 { [%eval #-8] } 17... d5 { [%eval #-13] } 18. Rxc7 { [%eval #-12] } 18... Rc8?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Rd8 was best. } { [%eval #6] } (18... Rd8 19. Rxg7 h6 20. Rxg8 Rxg8 21. a5 Kd7 22. Na3 Rde8 23. Nc4 dxc4 24. d3) 19. Rxg7 { [%eval #6] } 19... Rxc1 { [%eval #5] } 20. Rxh7 { [%eval #5] } 20... Rxb1 { [%eval #4] } 21. Rxh8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-4] } (21. Rxa7 Rxh2 22. Ra5 Rxd2 23. Rxd5 Rxd5 24. a5 Rxa5#) 21... Rb8 { [%eval #-4] } 22. Rxg8 { [%eval #-3] } 22... Rb7 { [%eval #-4] } 23. Rxe8 { [%eval #-3] } 23... Rb8 { [%eval #-15] } 24. Rxb8 { [%eval #-14] } 24... a5 { [%eval #-14] } 25. Rb4 { [%eval #-9] } 25... axb4 { [%eval #-9] } 26. h4 { [%eval #-6] } 26... b3 { [%eval #-6] } 27. h5 { [%eval #-5] } 27... b2 { [%eval #-5] } 28. h6 { [%eval #-4] } 28... b1=R { [%eval #-4] } 29. h7 { [%eval #-3] } 29... Rb5 { [%eval #-3] } 30. axb5 { [%eval #-2] } 30... d4 { [%eval #-2] } 31. h8=R { [%eval #-1] } 31... d3 { [%eval #-1] } 32. Re8# { Game ends by variant rule. } 0-1